Video Games

197 items

Video thumbnail — 1080° Snowboarding "Arabian Snowboarder" (Nintendo 64\N64\Commercial)
Video Games 1998–2003

1080° Snowboarding

"TEN-EIGHTY!" — the grunted title call said it all. Nintendo's own N64 snowboarding game played it straight: weighty, physics-driven boards, board-scraping sound design, and a namesake 1080-degree spin so hard it took nine distinct actions to land. You spent whole evenings just trying to beat the rival rider in Match Race.

Video thumbnail — 3D Pinball for Windows – Space Cadet (Gameplay)
Video Games 1995–2007

3D Pinball: Space Cadet

The space-themed pinball table hidden in the Windows Games folder that ate untold hours in the computer lab. Rack up ranks from Cadet to Fleet Admiral, one launched ball at a time.

Video thumbnail — 3D Ultra Pinball gameplay - Sierra abandonware
Video Games 1995–1998

3-D Ultra Pinball

Sierra's Dynamix studio broke the rules of pinball with 3-D Ultra Pinball in 1995—animated spaceships, UFOs, and mining drones appeared on the table as temporary targets, multiple themed tables connected at once, and the whole thing was colorful, chaotic, and absurdly entertaining. It sold over 250,000 copies in its first year, becoming a staple of family PC gaming in the shovelware era. Except it was actually *good*.

Video thumbnail — Panasonic FZ-1 REAL 3DO Interactive Multiplayer (1993) TV Commercial
Video Games 1993–1996

3DO

The 3DO was an audacious gamble: a roughly $700 CD console that The 3DO Company didn't even build itself — partners like Panasonic manufactured it under license, with royalties flowing back to Trip Hawkins' company. Time magazine called it 1993's "Product of the Year." No amount of prestige could overcome the price.

Video thumbnail — AdventureQuest - Original BattleOn.com Video
Video Games 2002–present

AdventureQuest

The Flash browser RPG you grinded on school computers that blocked real games — turn-based monster fights, gold and XP, and a one-time $19.95 Guardian upgrade you begged your parents for. AdventureQuest is still running.

Video thumbnail — Age of Empires 2 Official Trailer (2000, Ensemble/Microsoft)
Video Games 1999–present

Age of Empires II

Age of Empires II was the medieval real-time strategy game that defined the genre for a generation. Released in 1999, it put 13 civilizations at your command across historical campaigns spanning Joan of Arc to Genghis Khan. The Conquerors expansion (2000) became the definitive version, adding five new civilizations and cementing the game's legacy. Nearly three decades later, HD remasters and competitive esports tournaments prove this masterpiece never went out of style.

Video thumbnail — Disney's Aladdin for SEGA Genesis (1993) TV Commercial (Remastered HD)
Video Games 1993–1996

Disney's Aladdin (Genesis)

Virgin Games didn't just make a movie tie-in — they got actual Disney animators to draw the game, so Aladdin ran, leapt, and sword-swung across your Genesis with real film-grade animation. Four million copies later, it was one of the best-selling Genesis games ever, and one half of an eternal playground debate with the totally different SNES version.

Video thumbnail — Amped: Freestyle Snowboarding Xbox Video Game Ad (2001)
Video Games 2001–2005

Amped: Freestyle Snowboarding

This Xbox launch title did something radical: instead of following preset race tracks, you could pick any line down a whole mountain. The gimmick was fame—impress photographers and film crews, land sponsorships, and become a media sensation. Plus, the hard drive let you load your own music onto the console, a showstopper feature in 2001.

Video thumbnail — Nintendo Animal Crossing Commercial 2002 Gamecube
Video Games 2002–2005

Animal Crossing

Nintendo's gentle life-simulation game that reached the US on the GameCube in 2002. You move to a village of animal neighbors, pay off a mortgage to raccoon shopkeeper Tom Nook, and fish, catch bugs, decorate your house, and run errands—all on a real-time clock synced to the console, so the game's day and night and seasons matched real life. No winning, no losing—just a cozy daily routine.

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.

Video thumbnail — Atari Jaguar: Do the Math :: Commercial
Video Games 1993–1996

Atari Jaguar

The Atari Jaguar launched in November 1993 at $249.95 with a bold claim: the world's first 64-bit home console. Critics immediately cried foul — its two 32-bit chips didn't quite add up. The PowerPad controller, bristling with 17 buttons including a phone-style keypad, didn't help. It became Atari's last console.

Video thumbnail — Backyard Baseball 2001 (PC) - Intro
Video Games 1997–2010

Backyard Baseball

The kid-league sports game where you could draft a nine-year-old Ken Griffey Jr. — and still take Pablo Sanchez first overall. Humongous Entertainment's sandlot sim owned elementary-school computer labs, and its legend has only grown.

Video thumbnail — Banjo Kazooie Commercial for the N64 from 1998
Video Games 1998–2000

Banjo-Kazooie

A bear with a bird living in his backpack collecting jiggies across Gruntilda's lair: the 3D collect-a-thon platformer perfected. Rare's masterpiece paired note-perfect googly-eyed humor with Grant Kirkhope's unforgettable score on the Nintendo 64.

Video thumbnail — Bejeweled Deluxe - Normal Game (2001)
Video Games 2000–present

Bejeweled

Swap two gems, line up three, watch them vanish and the rest cascade down. PopCap's match-three puzzle turned a simple web game into one of the most-copied ideas in casual gaming.

bioshock

BioShock

A plane crash, a lighthouse, and a descent into Rapture — a ruined Art Deco utopia at the bottom of the sea. Ken Levine's 2007 shooter gave players plasmids, Big Daddies, one devastating twist, and the era's best argument that video games could be art. Would you kindly?

Video thumbnail — Evolution of Bloons Tower Defense (2007–2018)
Video Games 2007–present

Bloons Tower Defense

Monkeys throw darts at balloons. That's it — and it was enough to devour a billion study halls. Bloons Tower Defense loaded in any browser, ran fine on a school computer, and turned "one more round" into the defining lie of 2000s homework time.

Video thumbnail — Bomberman 64 "Bomberman Song" (Nintendo 64\N64\Commercial\Ad) Full HD
Video Games 1997–1999

Bomberman 64

The first Bomberman to go 3D: Hudson Soft's 1997 N64 adventure traded the classic grid for free-roaming chaos, and the four-player couch battles were glorious or broken depending on who you asked. The single-player mode hid real depth — 100 of 120 Gold Cards to unlock the true ending — but it was the sing-song TV jingle and the rental-store ritual that cemented it in your brain.

Video thumbnail — Brain Age TV Commercial
Video Games 2005–2010

Brain Age

The game that put a Nintendo DS in your mom's hands. You held the DS like a book, scribbled math answers with the stylus, and a floating polygonal professor told you your brain was 47 years old — so you came back tomorrow, and so did every parent and grandparent in America.

Video thumbnail — The Macintosh Chronicles — Brickles
Video Games 1985–present

Brickles

Black bricks, a white ball, a paddle, and the entire free period gone. Brickles was the brick-breaker that lived on the school Macs — a one-man shareware game from 1985 that somehow ended up defining computer-lab downtime a decade later. It is still on sale today.

Video thumbnail — Puzzle Bobble / Bust-A-Move (Arcade, 1994) (1cc)
Video Games 1994–present

Bust-a-Move (Puzzle Bobble)

The cabinet at every bowling alley, skating rink, and pizza place: cute dinosaurs working a bubble cannon, three-of-a-color pops, and a slowly descending wall of doom. Bust-a-Move was the arcade game everybody's mom was secretly great at — and the formula was so good it never stopped being made.

Video thumbnail — Call of Duty 4: Modern Warfare Trailer
Video Games 2007–2009

Call of Duty 4: Modern Warfare

The game that changed multiplayer shooters forever. Call of Duty 4 ditched WWII for the modern day and invented the template everyone has copied since — killstreaks, custom loadouts, Prestige mode. By 2008, every Xbox 360 household was living in its lobbies.

Video thumbnail — Where In The World is Carmen Sandiego | (1991 Full Version)
Video Games 1985–1996

Where in the World Is Carmen Sandiego?

Chase a globe-trotting super-thief and accidentally learn every world capital along the way. Broderbund's detective games sent you tracking Carmen's V.I.L.E. henchmen across real geography, and the PBS game show turned the hunt into after-school appointment TV — complete with the a cappella group Rockapella.

cashwars
Video Games 1999–2001

CashWars

A browser-based play-to-earn game where you built an empire in the fictional world of Akzar, drilled for oil barrels, raised stats by spending resources, and raided rival players — with the wild promise that you could cash out and receive a real cheque in the mail.

Video thumbnail — Chrono Trigger SNES commercial (1995)

Chrono Trigger

Square's "Dream Team" — Final Fantasy's creator, Dragon Quest's creator, and Dragon Ball's artist — built a time-travel RPG so good that thirty years later it still tops greatest-of-all-time lists. A dozen endings, no random battles, and the game that gave New Game Plus its name.

Placeholder illustration for Cooking Mama
Video Games 2006–2009

Cooking Mama

Chop the vegetables, crack the eggs, flip the pan at exactly the right second — or watch Mama's eyes literally catch fire. The DS stylus-cooking game that made "Don't worry, Mama will fix it!" a generational catchphrase.

Video thumbnail — The Origin Story Behind Counter-Strike's Most Iconic Map - Noclip Documentary
Video Games 1999–2012 (peak 2000s)

Counter-Strike

The free Half-Life mod that conquered every LAN party and cybercafé of the 2000s. Terrorists versus counter-terrorists, five on five, one life per round, buy your weapons and don't miss — for a whole generation, Counter-Strike means version 1.6.

Video thumbnail — Crash Bandicoot at Nintendo (1996 Commercial)
Video Games 1996–1998

Crash Bandicoot

The spinning, crate-smashing marsupial who became the PlayStation's unofficial mascot and Mario's cheeky rival. Naughty Dog's 1996 platformer sent Crash bouncing through jungle levels and dodging boulders — and defined a generation's PS1 afternoons.

Video thumbnail — Cruis'n USA - Attract Mode
Video Games 1994–1998

Cruis'n USA & Cruis'n World

Arcade racing cabinet that promised a coast-to-coast road trip—San Francisco to Washington, D.C.—and actually delivered. You shifted and swerved your way through America's most iconic backdrops, and later the entire globe, one quarter at a time.

Video thumbnail — DanceDanceRevolution Solo 2000 (Arcade / 1999) - Gameplay (Nonstop Megamixes)
Video Games 1998–2007

Dance Dance Revolution

Konami's iconic rhythm game where players step on a four-arrow dance pad in time with on-screen cues and music. Debuting in Japanese arcades in 1998, DDR became a global phenomenon—from arcade halls to living rooms—defining an entire genre of music-timing games.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — Deathtrack gameplay (PC Game, 1989)
Video Games 1989–1993

DeathTrack

Racing, but with machine guns. DeathTrack put you on a futuristic circuit where winning meant crossing the line first — or being the only car left that could. Prize money went straight into bigger weapons, and the next city's grid found out.

Video thumbnail — DEUS EX: GOTY Edition [Opening Cinematic] [Intro] [Full HD] [1080p]
Video Games 2000–2003

Deus Ex

The cyberpunk immersive sim that let you play your way — stealth, hacking, or firepower. As cybernetically enhanced agent JC Denton, you untangled plagues and conspiracies beneath a ruined Statue of Liberty. It feels like the ultimate '90s PC game, but it actually shipped in June 2000 — and it has ranked among the greatest games ever since.

Video thumbnail — Diablo II intro cinematic (Blizzard)
Video Games 2000–present

Diablo II

The dark, click-to-loot dungeon crawler whose endless hunt for better gear defined turn-of-the-millennium PC gaming. You clicked, monsters died, loot rained, and Battle.net kept you up until dawn.

Video thumbnail — Donkey Kong Country (SNES) Commercial (1994)
Video Games 1994–1996

Donkey Kong Country

The SNES game whose pre-rendered graphics looked so impossibly '3D' that kids begged for a turn just to see it. Donkey Kong and Diddy rolled through mine carts and jungle levels in a technical showcase that felt like the future.

Video thumbnail — Doom 1 - Mission 1 Gameplay
Video Games 1993–1999

Doom

The shooter that defined the genre, released by id Software as shareware in 1993 and instantly crashing the network when thousands tried to download it at once. Fast, brutal, moddable to the extreme, and the game that turned "fragging" into a verb — by late 1995 it was estimated to be on more computers than Windows 95.

Video thumbnail — Duke Nukem 3d Trailer (High Quality)
Video Games 1991–2001

Duke Nukem

"Hail to the king, baby." PC gaming's most gleefully crude action hero started as a 1991 shareware platformer and exploded with 1996's Duke Nukem 3D — 3.5 million copies of one-liners, aliens, strippers, and moral panic. Then came Duke Nukem Forever, the most legendary vaporware in gaming history.

Video thumbnail — Earthworm Jim 'Gives You More' - Super Nintendo / SEGA Genesis Commercial 1994
Video Games 1994–1999

Earthworm Jim

An ordinary earthworm in a robotic super-suit, here to save the world with run-and-gun style and pure, unapologetic weirdness. Earthworm Jim arrived in October 1994 as a 16-bit fever dream — fluid animation and gross-out humor that felt almost illegal on a Genesis. It was goofy, it was gross, and your parents didn't get it. That was the whole point.

Video thumbnail — Ecco the Dolphin | Sega Genesis (1992)
Video Games 1992–1996

Ecco the Dolphin

A serene ocean-documentary game that lures you into cosmic horror. You're a bottlenose dolphin searching for your pod after a mysterious storm rips them from the sea, only to discover time travel, Atlantis, and an alien menace called the Vortex. Ecco the Dolphin is notoriously, brutally hard — a beautiful betrayal that turns aquatic tranquility into an eerie hunt through the deep.

Video thumbnail — EverQuest: Original 1999 Launch Video
Video Games 1999–2004 peak

EverQuest

The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.

Video thumbnail — PS2 EyeToy Commercial (2003)
Video Games 2003–2008

EyeToy

A little silver camera perched on the TV, and suddenly YOU were in the game — flailing at ninjas, washing virtual windows, waving both arms like you were landing a plane. The EyeToy turned the PlayStation 2 into a mirror that fought back, and turned every living room into a very sweaty arcade.

Video thumbnail — Fable - 2004 Xbox Trailer
Video Games 2004–2005

Fable

The Xbox RPG where your choices showed on your face: play good and grow a halo, play evil and sprout horns. Peter Molyneux promised you could watch an acorn grow into an oak — no acorns grew, he publicly apologized, and the gap between promise and game became legend.

Video thumbnail — Evolution of FarmVille 2009-2019
Video Games 2009–2020

FarmVille

The Facebook farming game that took over the late-2000s: plow, plant, harvest, repeat — and pester your friends to be your neighbors. At its height tens of millions of people logged in daily to water virtual crops.

Video thumbnail — FINAL FANTASY VII - Opening Movie
Video Games 1997–1999

Final Fantasy VII

The JRPG that made you cry, that made your friends at sleepovers obsessed with the exact same story beats. Cloud, a mercenary with a huge sword, stood at the center of a world in crisis—and a scene where everything fell apart taught a generation that video games could break your heart.

Video thumbnail — Final Fantasy X | PS2 | Official Trailer
Video Games 2001–2003

Final Fantasy X

The first Final Fantasy where the characters actually spoke — and the awkward forced-laugh scene became legendary for all the wrong reasons. A summoner's doomed pilgrimage, a sport played underwater, and an ending that broke a generation of PS2 owners.

Video thumbnail — Nintendo Game Boy Tetris Commercial (1989)
Video Games 1989–1998

Game Boy

The grey brick: four AA batteries, a pea-green screen you had to angle toward a lamp, and Tetris in the box. It was outgunned on paper by every colour handheld it faced, and it buried all of them. Nintendo kept the line it started alive until 2003.

Video thumbnail — Nintendo Game Boy Advance Commercial (2001) (windowboxed)
Video Games 2001–2008

Game Boy Advance

Nintendo's 32-bit handheld released June 2001, with a landscape shape and full backward compatibility with the entire Game Boy and Game Boy Color library. The screen was notoriously hard to see until the GBA SP (2003) added a front-lit clamshell. Around 80 million sold across the GBA, SP, and Micro variants.

Video thumbnail — 1998 - Game Boy Camera & Printer - Funtography Commercial
Video Games 1998–2002

Game Boy Camera

You plugged this cartridge into your Game Boy, twisted its chunky lens ball around to face you, and snapped a grayscale selfie — in 1998, years before anyone had the word. Four shades, 128×112 pixels, printable on thermal paper. That lo-fi bleakness is exactly why people treasure the photos today.

Video thumbnail — Nintendo Game Boy Color - Debut Commercial (1998)
Video Games 1998–2001

Game Boy Color

Nintendo's leap to color: the Game Boy Color arrived in 1998 painting 56 colors on screen at once, with full backward compatibility with original Game Boy games. The screen upgrade alone made Pokémon finally pop in actual colors, and the GBC became essential playground hardware.

Video thumbnail — Galoob "Game Genie" Video Game Enhancer (Sega Genesis\Super NES\Commercial) Full HD
Video Games 1990–1996

Game Genie

Slot your game into the Game Genie, slot the Game Genie into the console, thumb in a code from the booklet, and play with unlimited lives. Nintendo went to court to kill it, lost, and was ordered to pay Galoob the entire $15 million bond it had posted — a landmark copyright fight waged over a plastic cheat cart. It was never a Nintendo product, and it wasn't Nintendo-only: Sega gave the Genesis version its official approval while Nintendo was still in court.

Video thumbnail — Remembering the Game Shark: SO MUCH MORE Than Just Cheat Codes!
Video Games 1996–2012

GameShark

The cheat device of the PlayStation and N64 years: impossibly long hexadecimal codes, thumbed in one character at a time with the d-pad, in exchange for infinite everything. Codes came from magazines, a members-only newsletter, and a 1-900 number that charged you $1.29 a minute.

Video thumbnail — GamePro TV 1992
Video Games 1989–1999 peak

Gaming Magazines (GamePro, Game Players)

The glossy gaming magazines you subscribed to with the little bind-in postcard — GamePro, Game Players, and their newsstand rivals. Multi-platform reviews, screenshot-packed previews, and pages of cheat codes you copied out by hand before a big weekend.

Video thumbnail — Gears of War - Original Mad World Trailer
Video Games 2006–2008

Gears of War

A third-person shooter where you crouch behind waist-high walls and leapfrog between them, firing a gun with a chainsaw bayonet at an underground species called the Locust Horde. Gears of War was the killer app that proved the Xbox 360 had arrived.

Video thumbnail — Gex - Crystal Dynamics - PlayStation 3DO Sega Saturn - 1995 Vintage Commercial
Video Games 1995–1999

Gex

The wisecracking, TV-obsessed gecko who cracked one-liners while wall-crawling through the 'Media Dimension.' In the era of mascot wars — Mario, Sonic, Crash — Gex was the snarky one, voiced by an actual stand-up comedian. It's tail time.

Video thumbnail — World Of Gizmondo (Gizmondo) Commercial 2005
Video Games 2005–2006

Gizmondo

The handheld with everything: GPS, a camera, cellular, celebrity launch parties — and, it turned out, an executive with a past in Swedish organized crime. The company collapsed under $300 million of debt in 2006, and weeks later that executive crashed a rare Ferrari Enzo at 162 mph. Fewer than 25,000 were ever sold, by GamePro's count.

Video thumbnail — Super Solvers: Gizmos And Gadgets gameplay (PC Game, 1993)
Video Games 1993–1998

Super Solvers: Gizmos & Gadgets!

Race against Morty Maxwell to build faster vehicles by solving science puzzles and outsmarting Cyber Chimps. This Learning Company edutainment staple disguised lessons about simple machines and magnetism as competitive car-building challenges.

Video thumbnail — God of War (PS2) - E3 2005 Trailer

God of War

Kratos, a Spartan warrior betrayed by Ares, tears through Greek myth with chained blades and rage. Santa Monica Studio's 2005 PS2 epic scored a 94, sold millions, and turned the quick-time finisher into an industry standard.

Video thumbnail — N64 Commercial - GoldenEye 007, 1997
Video Games 1997–2001

GoldenEye 007

The Nintendo 64 first-person shooter that redefined console multiplayer: four players split-screen deathmatch, and an iron-clad house rule banning Oddjob because his short stature slipped under auto-aim. Rare's landmark game sold over 8 million copies and owned living rooms until Halo arrived.

Video thumbnail — Gran Turismo 1 Intro PS1
Video Games 1997–present

Gran Turismo

The Real Driving Simulator — and it meant it. Gran Turismo made PS1 owners grind license tests, obsess over gear ratios, and fall in love with a used Nissan they tuned into a monster. Suddenly a racing game wasn't about power-ups; it was about the cars.

Video thumbnail — Grand Theft Auto: San Andreas PlayStation 2 Trailer (IGN)
Video Games 2001–2008

Grand Theft Auto (PS2 Era)

Three cities, endless possibility, and radio stations you'd sit in a parked car to keep listening to. The PS2 Grand Theft Auto trilogy — III, Vice City, San Andreas — turned the open-world game into a cultural phenomenon: a world that said, "do whatever you want," back when that freedom felt genuinely revolutionary.

Video thumbnail — Guitar Hero (PS2) - Trailer [2005]
Video Games 2005–2010

Guitar Hero

The plastic guitar controller that turned living rooms into rock venues and made you feel like you could shred—Guitar Hero arrived in November 2005 with just five fret buttons and a strum bar, playing note-scrolling highways to licensed rock songs. It became a living-room phenomenon. Guitar Hero III (2007) and its brutal finale 'Through the Fire and Flames' defined the genre's peak before the plastic-instrument bubble burst from over-saturation around 2010.

Video thumbnail — Official Half-Life 2 Trailer
Video Games 2004–2007

Half-Life 2

The game that made Steam essential. Silent physicist Gordon Freeman, armed with a gravity gun that weaponized the environment — sawblades, radiators, physics itself — fought an alien occupation in the Eastern European City 17. Five years in development, a $40 million budget, 39 Game of the Year awards — and it required Steam activation, becoming the Trojan horse that made the world install the platform.

Video thumbnail — Halo 2 "I Need a Weapon" Master Chief commercial (2004)
Video Games 2004–2010

Halo 2

When Bungie's sequel launched on Xbox in November 2004, 1.5 million people had pre-ordered it. Midnight launches erupted at 7,000 stores across North America. And its matchmaking system became the template that online shooters copied for years afterward.

Video thumbnail — Halo 3 Believe Diorama Ad (2007)

Halo 3

Bungie's trilogy-closer exploded into a September 2007 phenomenon that had entire dorm floors in line the night it launched. "Finish the Fight" did exactly that — Master Chief, the Covenant, the Flood, and forty million marketing dollars behind a "Believe" campaign built around a sprawling hand-made diorama. The numbers were untouchable: $170 million in one day, $300 million in a week, a million players on Xbox Live before anyone had slept.

Video thumbnail — Halo: Combat Evolved Official Trailer (2001, Bungie/Microsoft)
Video Games 2001–2007

Halo: Combat Evolved

Bungie's sci-fi FPS that proved console shooters could rival their PC counterparts. Released November 15, 2001 as an Xbox launch title, Halo: Combat Evolved sent you to a mysterious ringworld as Master Chief to fight the alien Covenant—and turned LAN parties into a rite of passage.

An Entex Electronics 'Electronic Poker' handheld game with card-suit symbols and a yellow keypad — an early pocket electronic casino game

Handheld Casino Games

Single-purpose LCD pocket machines made by Radica — Draw Poker, Blackjack, Slots — with beeping electronic casino sounds. Sold at drugstores and airports, they were the endless video-poker game in your pocket, played on car trips and under the dinner table.

Video thumbnail — Infantry Online gameplay
Video Games 1999–2012

Infantry Online

The top-down, sprite-based online combat game where large teams fought across sprawling battlefields with infantry, vehicles, and aircraft. Born from the makers of SubSpace, it became a Sony Online Entertainment fixture on Station.com and outlived its era through a fan-run revival.

Video thumbnail — TOONAMI - Jak and Daxter: The Precursor Legacy™ (PS2) Commercial 2001 HD
Video Games 2001–2005

Jak and Daxter

Naughty Dog's PS2 platformer arrived in December 2001 with no loading screens and no seams — just one continuous world for a silent hero and his motor-mouthed otter-weasel sidekick. Critics adored it, and with Ratchet & Clank and Sly Cooper it formed the PS2's beloved platformer trinity.

Video thumbnail — Katamari Damacy PlayStation 2 Trailer - Trailer #1
Video Games 2004–2005

Katamari Damacy

The gloriously weird PS2 game where you roll a sticky ball that picks up thumbtacks, then cats, then cars, then whole skyscrapers. A candy-colored oddity with an unforgettable soundtrack that became an instant cult classic.

Video thumbnail — Kid Pix (Macintosh v1.2) Gameplay
Video Games 1989–present

Kid Pix

Broderbund's gloriously chaotic kids' drawing program — the one with the honking sound effects, the rubber stamps, and the stick of dynamite that blew your whole picture apart in a burst of black-and-white circles. For a generation of 90s kids it was the first "art" they ever made on a computer.

Video thumbnail — Killer Instinct - SNES Commercial US (1)
Video Games 1994–1996

Killer Instinct

The loudest cabinet in the arcade. Rare's 1994 fighter had pre-rendered graphics and a double health bar, but what everyone remembers is the announcer roaring "C-C-C-COMBO BREAKER!" — the line a whole generation learned to yell at each other.

Video thumbnail — Original Kingdom Hearts Disney Commercial (2002)
Video Games 2002–2006

Kingdom Hearts

A PlayStation 2 action RPG born from an unlikely collaboration between Square and Disney, where you wield a key-shaped weapon called the Keyblade and travel through Disney film worlds with Donald Duck and Goofy. You play as Sora, fighting shadow creatures called the Heartless across an imaginative mashup of Disney magic and Final Fantasy gameplay. The franchise grew into a beloved epic across multiple platforms and sequels.

Video thumbnail — Star Wars: Knights of the Old Republic - Xbox Trailer [High Quality]
Video Games 2003–2004

Knights of the Old Republic

BioWare's Star Wars epic, set 4,000 years before the films and freed from movie canon entirely. Released in July 2003, it asked a question no Star Wars game had really asked before: what if your choices actually mattered? And then it hit you with THAT twist.

Video thumbnail — Left 4 Dead Intro Cinematic

Left 4 Dead

Four survivors, a horde of sprinting infected, and an invisible AI puppetmaster deciding exactly when to ruin your night. Left 4 Dead turned the zombie apocalypse into the definitive couch-and-headset co-op experience of the late 2000s — the game where friendships were forged in safe rooms and destroyed by one person startling the Witch.

lego-star-wars

Lego Star Wars: The Video Game

You and your sibling on the couch, dropping in and out whenever someone's mom called dinner, one of you smashing everything for studs while the other solved the puzzles. This wasn't the grim prequels — this was pantomime comedy and fifty-nine characters to unlock.

Video thumbnail — Lemmings - Commodore Amiga Gameplay - Psygnosis 1991
Video Games 1991–1994

Lemmings

Guide a horde of dim, green-haired lemmings to safety by handing out jobs — Digger, Builder, Blocker, Bomber — before they walk blindly off a cliff. The 'Let's go!' squeak, the 'Oh no!' self-destruct, and one of the most-ported games ever.

Video thumbnail — Line Rider - Jagged Peak Adventure
Video Games 2006–2008

Line Rider

Draw freehand lines and watch a tiny scarf-wearing sledder named Bosh ride them, obeying nothing but momentum and gravity. No goal, no score, no way to win — just physics and creativity in a browser. It was a toy, not a game, and that was exactly the point.

Video thumbnail — Old Times (Lineage 2 Nostalgia)
Video Games 2003–present

Lineage II

The Korean MMORPG where hundreds of players threw themselves at a castle wall and the grind between sieges was measured in months. Lineage II arrived in the West in 2004 with a reputation for being enormous, beautiful and utterly unforgiving of anyone with a job. It is still running, more than twenty years on.

Video thumbnail — Zelda Link's Awakening Game Boy 1993 Zelda Rap TV Commercial
Video Games 1993–1998

The Legend of Zelda: Link's Awakening

The first Legend of Zelda built for a handheld, Link's Awakening proved that Hyrule didn't need a TV and a castle. Stranded on the surreal dream island of Koholint, you solved puzzles, dodged familiar monsters repurposed as random cameos, and discovered an ending that still haunts players three decades later.

Video thumbnail — Luigi's Mansion Official Trailer (2001, Nintendo)

Luigi's Mansion

Mario's brother finally got top billing—as the nervous lead of Nintendo's GameCube launch. Luigi wins a mansion in a contest he never entered, finds it haunted, loses Mario inside, and armed with a ghost-catching vacuum cleaner, nervously hums his way through rooms of poltergeists. The Poltergust 3000 was ingenious enough to spawn a franchise.

Video thumbnail — Maplestory: 2005-2010 Timeline (WARNING: EXTREME NOSTALGIA)
Video Games 2005–2010 peak

MapleStory

A cute 2D side-scrolling MMORPG where you leveled for hours grinding snails and mushrooms instead of slaying dragons in 3D. Free-to-play, but the Cash Shop meant everyone knew who was spending real money on their outfit. After-school hangout, guild headquarters, and grinding treadmill all at once — the game your parents thought was a cartoon and you knew was a second life.

Video thumbnail — Mario Kart 64 Commercial (USA) (1997)
Video Games 1996–2001

Mario Kart 64

The first 3D Mario Kart brought four-player split-screen racing to the Nintendo 64, turning every sleepover and dorm room into a competitive battleground. Shells flew, friendships were tested, and players argued eternally about which character had a hidden advantage.

Video thumbnail — Mario Kart: Double Dash!! GameCube Gameplay - E3 2003
Video Games 2003–2006

Mario Kart: Double Dash!!

Nintendo's mad-genius take on kart racing: two drivers per kart, split duties, and the ability to hand off control mid-race. Double Dash!! turned couch multiplayer into pure chaos and became the GameCube's second-best-selling game.

Video thumbnail — Math Blaster Episode I: In Search of Spot
Video Games 1983–1999

Math Blaster

The space shooter your parents wanted you to play: math problems zip across the screen, you fire the cannon at the correct answer, and somehow you're drilling fractions without noticing. Every 90s school computer lab had it, and every kid who touched it felt like an arcade ace instead of a student.

Video thumbnail — Metal Gear Solid - PlayStation Commercial (1998)

Metal Gear Solid

Konami's PlayStation blockbuster told you NOT to shoot: Solid Snake crept through Shadow Moses ducking sightlines, hiding under a cardboard box, and answering the codec mid-mission. Hideo Kojima's stealth epic made video games feel like movies — and made one boss read your memory card out loud.

Video thumbnail — Metroid Prime - 2002 GameCube Trailers [High Quality]
Video Games 2002–2007

Metroid Prime

A Texas studio took the Metroid series, turned it first-person, and made a masterpiece nobody expected. Lonely, atmospheric, built for scanning every detail—Samus's visor rain effects became what exploration felt like.

Video thumbnail — Minesweeper (Windows 3.11 Longplay, 1993)
Video Games 1990–present

Minesweeper

The grid of gray squares you clicked to uncover numbers — and the flags you planted over the mines you hoped weren't there. Bundled with Windows for years, it was equal parts logic puzzle and nerve test.

Video thumbnail — Mortal Kombat 4 Arcade Trailer
Video Games 1997–1999

Mortal Kombat 4

The first Mortal Kombat in 3D, the last one to hit arcades—and the first where you could pull a weapon mid-fight. Polygonal fatalities were the playground whisper of 1997.

Video thumbnail — Mortal Kombat 2 - The Fatalities (Arcade - 1993)
Video Games 1992–1997

Mortal Kombat Finishers

"FINISH HIM!" — and now you had about three seconds to nail a memorized joystick incantation, at exactly the right distance, for exactly your character. Land it and the whole arcade turned to watch. Fatality. Or, if you were feeling truly disrespectful: Friendship.

Video thumbnail — Myst 1993 Intro
Video Games 1993–2002

Myst

An island with no instructions, no timer, no way to die — just a series of machines to solve, each more surreal than the last. Myst proved a computer game could be a slow, atmospheric mystery with no combat and endless patience.

Video thumbnail — Star Fox 64 with Rumble Pack Commercial
Video Games 1997–2002

N64 Rumble Pak

The plastic cartridge that made you feel explosions in your palms. Nintendo's rumble accessory turned a memory-card slot into a motor, powered by batteries, and changed what players expected from their hardware.

Video thumbnail — NBA Hangtime on the N64 Still Rules
Video Games 1996–1997

NBA Hangtime

The best NBA Jam that wasn't allowed to say so. When the NBA Jam name went to Acclaim, Midway kept the original arcade team and the whole 2-on-2 formula — big heads, impossible dunks — and had to ship it under a new name. Enter NBA Hangtime, the game where you could finally put YOURSELF on the court.

Video thumbnail — NBA JAM Arcade Midway 1993 GamePlay
Video Games 1993–1996

NBA Jam

"BOOMSHAKALAKA!" Midway's two-on-two arcade basketball threw out the rulebook — players leapt three times their own height, shoved each other to the floor, and burst into flames after three straight buckets. It was loud, ridiculous, and impossible to walk past without feeding it a quarter.

Video thumbnail — Need for Speed: Underground (2003) — Main Menu, Get Low
Video Games 2003–2004

Need for Speed: Underground

The reboot that ditched exotic supercars for neon-lit tuner street racing — body kits, underglow, and a spoiler you could see from space. Every 2003 sleepover had a souped-up Civic saved on the memory card.

A Neo Geo AES home console with its arcade-style joystick controller
Video Games 1990–1997

Neo Geo

SNK's answer to a dream: the arcade in your home. The Neo Geo's home console ran hardware identical to its arcade cabinets, so you got arcade-perfect games with zero compromises — for $649.99, plus cartridges that cost upward of $200. The rich kid down the street had one. You didn't.

Video thumbnail — [Nintendo 64] NFL Blitz TV Commercial
Video Games 1997–2003

NFL Blitz

The arcade football game that threw the rulebook in the trash: seven-on-seven, 30 yards for a first down, no penalties, and late hits actively encouraged — you could body-slam a guy well after the whistle. From the NBA Jam bloodline, with the same announcer energy: "DA BOMB!"

Video thumbnail — NFL Street for Xbox Video Review
Video Games 2004–2006

NFL Street

Seven-on-seven football with no penalties, no injuries, and no uniforms — just NFL players in street clothes talking trash on a concrete lot. Taunt the defense while you run and you fill the Gamebreaker meter. EA Sports BIG's 2004 answer to the question of what football looks like with all the rules taken out.

Video thumbnail — Nintendo 64| 1996 TV Commercial
Video Games 1996–2002

Nintendo 64

Nintendo's leap into three dimensions, the N64 brought 3D polygon gaming into living rooms with its quirky three-pronged controller and a cartridge library anchored by Super Mario 64 and The Legend of Zelda: Ocarina of Time. Its rumble pak added tactile feedback, while its four controller ports made it the console of couch multiplayer legends.

Video thumbnail — Original Nintendo DS Commercial (2004)
Video Games 2004–2009

Nintendo DS

The clamshell handheld that split gaming in two — literally. Nintendo's dual-screen DS added a touch-sensitive bottom screen and stylus, backward compatibility with Game Boy Advance cartridges, and era-defining hits like Nintendogs, Brain Age, and Mario Kart DS that proved touch controls weren't a gimmick.

Video thumbnail — Nintendo Gamecube Launch Commercial 2001
Video Games 2001–2007

Nintendo GameCube

The small cube-shaped Nintendo console with a built-in carry handle, released November 2001. Indigo or purple exterior, proprietary MINI-DVD discs, and an oversized green A button that defined its controller. Super Smash Bros. Melee, Mario Kart: Double Dash, Metroid Prime, and The Legend of Zelda: The Wind Waker were system-defining hits.

Video thumbnail — Wii Would Like to Play (2006) - Wii Commercial [4K + 60 FPS]
Video Games 2006–2013

Nintendo Wii

The white remote-waving console that turned living rooms into bowling alleys and convinced your grandmother that she wanted to play tennis. Nintendo's motion-controlled revolution sold 101 million units by letting non-gamers actually *feel* like they were swinging a bat or rolling a bowling ball, while leaving a trail of cracked TV screens in its wake.

Video thumbnail — Nintendogs USA Commercial #2
Video Games 2005–2007

Nintendogs

You pet the puppy with the stylus, you called its name into the microphone, and it learned to sit — Nintendogs made grown adults coo at a plastic clamshell on the bus. The virtual puppy that sold the Nintendo DS to everyone's mom ended up one of the best-selling games ever made.

Video thumbnail — Nokia N-Gage Arena TV Commercial - 2003
Video Games 2003–2006

Nokia N-Gage

You pressed the edge of your N-Gage to your ear to make calls — the infamous "sidetalking" — while everyone nearby asked why you were talking into a taco. Swapping games meant removing the back cover and battery. The Game Boy Advance outsold it 100 to 1 within weeks. The joke aged beautifully, though: phones really did become game machines.

Video thumbnail — The Elder Scrolls IV: Oblivion Trailer

The Elder Scrolls IV: Oblivion

Step out of the sewers and the whole world renders in front of you — go anywhere, be anyone, ignore the main quest for two hundred hours. Bethesda's 2006 fantasy epic was the game that made the Xbox 360 generation feel next-gen, gave us the Adoring Fan, and handed the industry its permanent shorthand for microtransactions: a paid suit of horse armor.

Video thumbnail — The Legend of Zelda - Ocarina of Time - 1998 commercial
Video Games 1998–2001

The Legend of Zelda: Ocarina of Time

The first three-dimensional Legend of Zelda launched the Nintendo 64 into mythic status. Shigeru Miyamoto's masterpiece introduced the Z-targeting lock-on system that became the industry standard for 3D action games, sold 7.6 million copies, and holds a Metacritic score of 99 — still the highest ever recorded.

Video thumbnail — Zelda Ocarina of Time - All Ocarina Songs
Video Games 1998–2001

The Ocarina Songs of Ocarina of Time

Twelve button melodies that burrowed into a generation's brains. The Legend of Zelda: Ocarina of Time turned the N64 controller into an ocarina, and kids who had never touched sheet music memorized Zelda's Lullaby, Saria's Song, and the Song of Storms so thoroughly they can still hum them decades later — some even bought real ocarinas to chase the magic onto an actual instrument.

Video thumbnail — Oregon Trail Apple II (1985)
Video Games 1971–2001

The Oregon Trail

The computer-lab game that taught westward expansion through dysentery and desperation. Every 90s kid named their wagon party after friends, overhunted buffalo, gambled on river crossings, and died of unexpected causes while technically learning American history.

Video thumbnail — Xbox Commercial 2001
Video Games 2001–2005

Original Xbox

Microsoft's first console was a giant black box that held a Pentium III and changed online gaming forever. Launched November 15, 2001, the Xbox arrived with the Duke controller (instantly mocked for its size), a built-in hard drive, and Ethernet port. Halo: Combat Evolved was the system seller, but Xbox Live (November 2002) was the revolution: console gaming went online with a headset in the box and broadband required.

Video thumbnail — How Pilotwings 64 on the N64 Revolutionized 3D Gaming

Pilotwings 64

The Nintendo 64's launch-day counterweight to Super Mario 64: a flight sim that asked you to slow down. Hang glider, rocket belt, gyrocopter — drift through rings, snap photographs of the scenery, stick the landing. For a lot of households it was the second cartridge in the drawer, and secretly the most peaceful thing in the house.

Video thumbnail — PlanetSide Gameplay - First Look HD
Video Games 2003–2016

PlanetSide

Sony Online Entertainment's wildly ambitious 2003 MMOFPS — a persistent online war where three factions fought over huge, seamless continents with hundreds of players in a single battle. Too big and demanding to be a mainstream hit, but unforgettable for the players who lived in it.

A grey Sony PlayStation console shown with a DualShock controller and a memory card slotted into the front
Video Games 1994–2006

PlayStation

The grey box that took gaming off the cartridge and onto the CD — and took it away from Nintendo and Sega while it was at it. Sony's first console arrived in Japan at the end of 1994 and in America the following September, and it made a generation fluent in memory cards, load screens, and demo discs. It started as a Nintendo project that Nintendo walked away from.

Video thumbnail — Playstation 9 - 2000 PS2 Commercial [High Quality]
Video Games 2000–2013

PlayStation 2

The black rectangle that invaded living rooms worldwide as an affordable DVD player and happened to pack the best game library ever assembled. With over 155 million sold—the best-selling console of all time—the PlayStation 2 didn't just dominate gaming; it became the era's default home entertainment hub.

Video thumbnail — Pokemon Red & Blue Versions Commercial 1998
Video Games 1998–2000

Pokémon Red & Blue

Nintendo's Game Boy sensation that turned playground trading into a global phenomenon. Pokémon Red and Blue made 1998 the year school ceased all productive function in the pursuit of catching 'em all.

Video thumbnail — Original Pokémon Ruby and Sapphire commercial 2003
Video Games 2002–2005

Pokémon Ruby & Sapphire

The third-generation Pokémon games arrived on Game Boy Advance with a whole new region, double battles, and 135 new creatures to catch. Ruby and Sapphire expanded what Pokémon could be — and nobody questioned whether they still needed to own a Game Boy.

Video thumbnail — Pokemon Snap N64 Blockbuster Contest Commercial 1999

Pokémon Snap

The N64 safari where you shot Pokémon with a camera instead of catching them — then took the cartridge to Blockbuster and printed your best photos as actual stickers. Professor Oak judged your framing, a surfing Pikachu was the holy grail, and for one summer in 1999 a photography game was the coolest thing in the store.

Video thumbnail — Pokemon Yellow  - Special Pikachu Edition  - GameBoy Color Commercial  - Limited Edition (1999)
Video Games 1998–2000

Pokémon Yellow

The 'Special Pikachu Edition' of Pokémon that let you start with the anime's poster mouse instead of Bulbasaur or Squirtle. Unlike Red and Blue, Pikachu followed you on screen instead of riding in its Poké Ball, and its mood changed based on how you treated it—making you actually care if your electric mouse was happy.

Video thumbnail — Official Portal Trailer
Video Games 2007–2011

Portal

A portal gun, a passive-aggressive AI, and a promise of cake. Portal shipped in 2007 as the little extra in Valve's Orange Box — built by fewer than ten people — and walked away with the whole bundle's spotlight, a Game of the Year trophy, and half the internet's vocabulary.

Video thumbnail — Power Glove "Everything Else Is Child's To Play" NES commercial
Video Games 1989–1990

Power Glove

The NES controller you wore on your arm — futuristic on the commercial, nearly unplayable in the living room. It got the greatest product placement line in movie history: "I love the Power Glove. It's so bad." Somehow both a punchline and the coolest thing any kid had ever seen.

Video thumbnail — PSP launch advert: A Day In The Life | 2005 | #20YearsOfPlay
Video Games 2004–2014

PSP

Sony's widescreen handheld that made your backpack feel like contraband. The PSP played UMD games and movies, had actual graphics, and let you game or watch on the go—turning every school lunch period into a gaming session. It felt like the future until the future moved on.

Video thumbnail — Putt-Putt Goes to the Moon Gameplay
Video Games 1992–2000

Putt-Putt

A cheerful purple convertible car who was born as a bedtime story and became a staple of 90s family PCs. Putt-Putt's point-and-click adventures were forgiving, consequence-free, and brimming with clickable animations — nothing to lose, everything to discover.

Video thumbnail — Putt-Putt Goes to the Moon - Full gameplay, No commentary, clicking on everything, ENG
Video Games 1993–1997

Putt-Putt Goes to the Moon

A fireworks-factory accident blasts the little purple car to the Moon, where he's stranded, scared — and then befriended by Rover, a lonely lunar rover left behind by astronauts. Kids remember the arc viscerally: lost far from home, then puttering back with a new best friend.

Video thumbnail — Putt-Putt Joins the Parade - Full Gameplay, 100%, No commentary, All lawns, Clicking on everything
Video Games 1992–1997

Putt-Putt Joins the Parade

The game that turned thousands of toddlers into gamers without them noticing: a cheerful purple convertible earns his way into Cartown's pet parade in a world where everything you click sings, dances, or talks back. Humongous Entertainment's very first game — and for countless kids, theirs too.

Video thumbnail — Gorillas (a.k.a. QBasic Gorillas or GORILLAS.BAS) (Microsoft) (MS-DOS) [1991] [PC Longplay]
Video Games 1991–2000

QBasic Gorillas (GORILLA.BAS)

Two gorillas on a city skyline, hurling explosive bananas at each other. You typed an angle, a velocity, and prayed you'd read the wind right. It came free with MS-DOS — hidden in plain sight on millions of PCs — and it turned a programming demo into a playground legend.

Video thumbnail — Quake Trailer 1996 [Original]
Video Games 1996–1999

Quake

id Software followed Doom by throwing out the second dimension entirely: Quake was true real-time 3D, drenched in a Nine Inch Nails soundscape, and built to be torn apart by its players — who invented rocket jumps and whole art forms inside it, and turned internet deathmatch into a culture.

Video thumbnail — Ratchet & Clank (2002) - PlayStation 2 TV Commercial PS2
Video Games 2002–present

Ratchet & Clank

The buddy-platformer that paired Ratchet, a wrench-swinging lombax mechanic, with Clank, a small defective robot — and armed them with the most gleefully over-the-top arsenal on the PlayStation 2. Blowing up enemies with a Suck Cannon or a flamethrower was the whole point.

An original gray Sony PlayStation console with its controller — the platform Resident Evil launched on
Video Games 1996–present

Resident Evil

The PlayStation shocker that dropped you inside a zombie-infested mansion with too few bullets and a save ribbon to ration. It didn't just scare a generation — it named the whole survival-horror genre.

Video thumbnail — Resident Evil 4 - Nintendo Gamecube - 2005 Commercial

Resident Evil 4

Leon Kennedy, a rural Spanish village that wants him dead, and a camera perched over his shoulder — the 2005 GameCube masterpiece that rewired the action game. Resident Evil 4 scored a 96 on Metacritic, swept Game of the Year awards, and handed its camera angle to nearly every shooter that followed.

Video thumbnail — Rock Band : Official First Trailer
Video Games 2007–2010

Rock Band

You got a plastic guitar, a plastic bass, a plastic drum kit, and a plastic microphone. Four friends could play one song together at once. This seemed revolutionary for about three years.

Video thumbnail — RollerCoaster Tycoon gameplay (PC Game, 1999)
Video Games 1999–2004

RollerCoaster Tycoon

You designed roller coasters and managed an amusement park in this beloved strategy sim. Created almost single-handedly by Chris Sawyer and released in 1999, RollerCoaster Tycoon became a sandbox classic — famous for coaster design and infamous for the player habit of trapping guests. RollerCoaster Tycoon 2 followed in 2002.

Video thumbnail — Journey Back In Time - Runescape Classic From Scratch (Ep. 1)
Video Games 2001–present

RuneScape

A browser-based MMO that ran on any school computer—no download, pure Java, accessible everywhere. RuneScape let you trade with strangers in Varrock, cut yews, dodge scams, and explore the Wilderness, all while technically just looking at homework on another tab.

Video thumbnail — Sam and Max Hit the Road - Intro (LucasArts)
Video Games 1993–1997

Sam & Max Hit the Road

A deadpan dog detective in a suit and his "hyperkinetic rabbity thing" partner road-trip across America's tackiest tourist traps chasing an escaped carnival bigfoot. LucasArts' 1993 point-and-click classic was sharp, absurd, and voiced by the actual voice of Disney's Goofy.

Video thumbnail — Scorched Earth gameplay (PC Game, 1991)
Video Games 1991–1997

Scorched Earth

"The Mother of All Games"—a turn-based artillery tank battler where physics, wind, and an absurd weapon shop turned a single shared keyboard into hours of hot-seat chaos and sudden laughter.

Video thumbnail — Sega CD 'Welcome to the Next Level' 1992
Video Games 1992–1996

Sega CD

The CD-ROM deck that bolted under your Genesis and turned it into a two-story tower of futuristic black plastic. At $299 in 1992 it promised arcade-quality full-motion video — and the grainy FMV era it kicked off became gaming's most fondly mocked experiment. Night Trap's live-action thrills even landed it in front of Congress.

Video thumbnail — Sega Dreamcast 1999 TV Commercial "It's Thinking..."
Video Games 1998–2001

Sega Dreamcast

Sega's last console, a gorgeous white system with a built-in modem that promised arcade quality straight to living rooms. It shipped with one of the most inventive libraries in gaming: Sonic Adventure, Crazy Taxi, Jet Set Radio, and the impossibly niche masterpiece that is Shenmue. The Dreamcast launched with mythical marketing (9/9/99) and died a hero when the PlayStation 2 juggernaut made the economics of console competition impossible.

Video thumbnail — SEGA GAME GEAR vs. NINTENDO GAMEBOY 90s TV Commercial
Video Games 1990–1997

Sega Game Gear

Sega's full-color backlit handheld promised to dethrone Nintendo's monochrome Game Boy—and technically it did, with a stunning display that consumed six AA batteries in roughly three to five hours. The eternal playground debate: better screen or battery life?

Video thumbnail — Sega Genesis Does What Nintendon't Commercial 1990s
Video Games 1989–1997

Sega Genesis

Sega's 16-bit home console arrived in 1989 and dominated the early 90s with its attitude, speed, and Sonic the Hedgehog. The Genesis ('Mega Drive' everywhere else) promised 'Blast Processing' and delivered games that felt faster and edgier than what Nintendo offered, winning hearts — and quarters — across a generation.

Video thumbnail — Sega Menacer ad, 1992
Video Games 1992–1995

Sega Menacer

A cordless infrared light gun for the Sega Genesis that could be built up from a handgun into a shoulder-mounted bazooka. It looked futuristic and felt powerful—there was just almost nothing worth shooting at.

Video thumbnail — Sega Nomad Toys "R" Us TV Commercial - 1995
Video Games 1995–1999

Sega Nomad

The dream machine: a portable Sega Genesis that played your whole cartridge library on a screen you could hold. It also chewed through six AA batteries fast enough to make the dream expensive. Sega, busy with the Saturn, barely supported it — about a million sold anyway, and now it's a collector's prize.

Video thumbnail — Sega Saturn - It's Out There (1995 Launch Commercial) [HD]
Video Games 1994–1998

Sega Saturn

Sega's answer to the PlayStation: a cartridge-free arcade powerhouse with dual processors, a CD-ROM drive, and a cult library of 3D fighters and dreamers. The Saturn dominated Japan but stumbled spectacularly in the West after Sega's infamous E3 surprise launch—a retailer and developer betrayal that became business-school legend.

Video thumbnail — SimCity 2000 - Gameplay (PC/HD)
Video Games 1993–1999

SimCity 2000

The city-building game that made zoning feel like destiny. SimCity 2000 traded the original's flat grid for a gorgeous isometric view with terrain elevation, underground layers, and a tech tree capped by arcologies — massive self-contained future cities that could blast into space. For a generation of 90s kids on the family PC, it was equal parts urban-planner simulator and disaster-unleashing sandbox.

Video thumbnail — Arcade Longplay [117] The Simpsons Arcade Game
Video Games 1991–1996

The Simpsons Arcade

Konami's 1991 four-player brawler let you play as Homer, Marge, Bart, or Lisa on a mission to rescue Maggie. The Simpsons Arcade captured the early cartoon's charmingly off-model animation style, placing you in Springfield with familiar locations and gag-filled bashing. Ported to home computers (Commodore 64 and MS-DOS) back in 1991, it later returned to modern consoles via a digital re-release in 2012.

Video thumbnail — The Simpsons Hit & Run Trailer (2003)

The Simpsons: Hit & Run

A drivable, explorable Springfield with missions, kickable cars, and the show's actual writers and voice cast — "GTA for kids" was the fan shorthand, and it was said with love. Over 3 million copies sold, no sequel, no remaster, and a cult that has only grown since 2003.

Video thumbnail — SimTower gameplay (PC Game, 1994)
Video Games 1994–1999

SimTower

An elevator game disguised as a skyscraper builder: stack offices, condos, and hotels a hundred floors high, then obsess over elevator schedules while tiny tenants flash red with rage. One of the weirdest, most hypnotic PC sims of the 90s.

Video thumbnail — SkiFree (Windows 3.1) Gameplay
Video Games 1991–present

SkiFree

You picked a mode, pointed your pixel skier downhill, and raced a Windows 3.0 mountain — until the moment at 2,000 meters when something terrible crested the hill behind you. The Abominable Snow Monster of SkiFree ate a generation of office workers, and most of them never learned about the F key.

Video thumbnail — LGR - Snood Retrospective: Forget Life, Play SNOOD
Video Games 1996–2009

Snood

Launch goofy grimacing faces up the board, match three, and watch the ceiling ratchet down — while your AIM away message covered for you. Snood was the shareware puzzler installed on every dorm and computer-lab machine at the turn of the millennium, and it was written by a geology professor as a gift for his wife.

Video thumbnail — Snowboard Kids N64 Intro + Music + All Demos
Video Games 1997–1999

Snowboard Kids

Mario Kart on snow, basically — and that was the whole charm. Big-headed cartoon kids raced down the mountain pelting each other with weapons and items, then rode the ski lift back up mid-race while rivals took potshots at the line. Atlus's goofy N64 racer was the loud, chaotic flip side of 1080° Snowboarding.

Video thumbnail — Sonic The Hedgehog 2 Commercial (Sega Genesis)
Video Games 1991–present

Sonic the Hedgehog

Sega's lightning-fast answer to Mario arrived in 1991 as the face of the Genesis console war. Speed was the point—looping green hills, golden rings scattering on impact, and an attitude that made the 16-bit rivalry feel personal.

Video thumbnail — Splatterball Plus 1999 PC
Video Games 1996–2000

Splatterball

An online multiplayer paintball game — teams, squads, and ranked stats — played over dial-up through America Online's games area in the late 1990s, back when premium online games billed by the hour and the meter was always ticking.

Video thumbnail — Tom Clancy's Splinter Cell (Xbox, 2002) gameplay
Video Games 2002–present

Tom Clancy's Splinter Cell

Sam Fisher creeping through the shadows in his three-eyed night-vision goggles, snuffing out lights and slipping past guards. The Xbox stealth game that made hiding in the dark thrilling.

Video thumbnail — Spore Trailer

Spore

Will Wright's evolution sim promised everything from primordial cell to galactic empire — and its Creature Creator was an all-timer. Then the game itself arrived: shallow where the hype was deep, and wrapped in DRM so hated it drew class-action lawsuits and an Amazon review-bombing for the ages.

Video thumbnail — Spyro the Dragon - PlayStation Commercial (1998)
Video Games 1998–2000

Spyro the Dragon

A cocky little purple dragon gliding and flame-breathing through bright pastel worlds with his dragonfly sidekick Sparx. Spyro was the PlayStation's other mascot platformer alongside Crash — collect gems, free trapped dragons, charge headfirst into everything.

Video thumbnail — SSX Tricky Full Commercial (2001)

SSX Tricky

IT'S TRICKY! The snowboarding game that traded realism for backflipping off a glacier while Run-DMC loops in your skull. Uber Tricks, a celebrity voice cast, and the loudest announcer in video games — winter sports as a Saturday-morning cartoon.

Video thumbnail — Star Fox 64 with Rumble Pack Commercial
Video Games 1997–1999

Star Fox 64

"Do a barrel roll!" Nintendo's on-rails space shooter gave the world Peppy's immortal advice, branching routes that made every run different, and the Rumble Pak — the accessory that made your controller shake with every explosion. Over 4 million copies later, it stands as one of 1997's biggest games.

Video thumbnail — Star Wars Battlefront 2 - Trailer E3 2005 - PS2
Video Games 2005–2009 peak

Star Wars: Battlefront II (2005)

You and your sibling dividing a CRT in half, capturing command posts on Hoth all afternoon — split-screen, two controllers, no internet required. Pandemic's 2005 sequel added playable Jedi, space dogfights, and the 501st Legion's story, and when EA's 2017 reboot stumbled, a generation stampeded back to "the REAL Battlefront II."

Video thumbnail — Star Wars Episode I: Racer - Nintendo 64 Gameplay (4K60fps)
Video Games 1999–2000

Star Wars Episode I: Racer

The podracing dream from The Phantom Menace, but actually fun. LucasArts captured the absurd speed and alien canyons of Tatooine that made you forget Jar Jar ever existed — at least until you beat it in an afternoon.

Video thumbnail — 2003 - Star Wars Galaxies An Empire Divided: Trailer 2
Video Games 2003–2011

Star Wars Galaxies

This MMORPG wasn't about saving the galaxy—it was about living in it. Crafters built everything from blasters to starships, player cities elected mayors, and Jedi were so rare and risky (permanent death, at first) that seeing one felt like a legend sighting. Then the NGE overhaul flattened it all, and players never quite forgave it.

Video thumbnail — StarCraft - Intro Opening Cinematic Trailer (HD)
Video Games 1998–present

StarCraft

Blizzard's genre-defining real-time strategy game — a three-way war between the human Terrans, the insectoid Zerg, and the psionic Protoss. Beloved for its finely balanced factions and bottomless multiplayer, it consumed LAN parties and Battle.net, and in South Korea it became a televised national sport.

Video thumbnail — Street Fighter II 2 - SNES Super Nintendo - Original UK TV commercial - #PixelCherryNinja
Video Games 1991–1995

Street Fighter II

The 1991 arcade fighting game that singlehandedly revived the arcade industry and invented the competitive fighting-game community. Capcom's Street Fighter II featured eight selectable characters with unique movesets, and combos—initially discovered as glitches—became the foundation of an entirely new genre. From the SNES port to EVO championships decades later, this game's influence on gaming culture is immeasurable.

Video thumbnail — Streets of Rage 2 – Sega Genesis Gameplay in 1080p (No Commentary) | Classic Beat 'Em Up Action!
Video Games 1992–1993

Streets of Rage II

Widely considered the greatest side-scrolling beat-'em-up of the 16-bit era — and home to one of the best video-game soundtracks ever made. Axel, Blaze, Max, and Skate vs. Mr. X's syndicate on the Sega Genesis.

Video thumbnail — 1996- Super Mario 64 commercial
Video Games 1996–1997

Super Mario 64

The game that showed the world what 3D could be. Super Mario 64 launched the Nintendo 64 by dropping Mario into an open, explorable castle, and its analog-stick control and swooping camera quietly wrote the rulebook every 3D platformer would follow.

Video thumbnail — Super Mario Sunshine Nintendo GameCube 2002 TV Commercial

Super Mario Sunshine

A tropical vacation goes hilariously wrong when Mario arrives on Isle Delfino and is immediately framed for vandalism. Armed with a talking water-cannon backpack and a court order to clean the island, you chased 120 Shine Sprites across a bizarre, sun-soaked adventure. Divisive at launch — no castles, just a goofy water gun and a wrongfully convicted plumber — it's aged into a GameCube classic.

Video thumbnail — Super Mario World (SNES) Commercial (1991)
Video Games 1990–1995

Super Mario World

The SNES launch title that introduced Yoshi and redefined what a platformer could be. Mario's dinosaur companion, cape-feather flight, and the hunt for all 96 exit-goals kept millions of players glued to their TVs throughout the decade.

Video thumbnail — Super Nintendo Entertainment System, Christmas 1991 commercial
Video Games 1991–1999

Super Nintendo (SNES)

Nintendo's 16-bit powerhouse that dominated the early 1990s and fought the Sega Genesis for console supremacy. Launched in North America at $199 in August 1991, it came packed with Super Mario World and helped define a generation of gaming with over 49 million units sold worldwide.

Video thumbnail — Super Smash Bros. "Happy Together" (Nintendo64\N64\Commercial)
Video Games 1999–2001

Super Smash Bros.

Masahiro Sakurai's Nintendo crossover brawler launched on the N64 with twelve iconic fighters smashing each other on floating stages in four-player chaos. Released April 1999, Super Smash Bros. sold 5.5 million copies and created the template for a franchise that would define competitive gaming and casual multiplayer for the next 25 years.

Video thumbnail — Super Smash Bros. Melee USA Commercial
Video Games 2001–2005

Super Smash Bros. Melee

Nintendo's 2001 GameCube fighting game where Mario, Link, Pikachu, Kirby, and dozens of other Nintendo characters beat each other senseless on themed stages and knocked foes off the screen. A launch-window blockbuster and the best-selling GameCube title, it became the foundation of a massive competitive and esports community that kept the game alive for decades.

Video thumbnail — Tekken 3 (PS1) - Opening Movie
Video Games 1994–present

Tekken

Four buttons, one per limb, and a family that settles everything with an Iron Fist tournament. Namco's 3D fighter went from the arcade to every PlayStation household, and Tekken 3 — with King, Paul, and a thousand sibling grudge matches — became the fighting game of the late '90s.

Video thumbnail — The Impossible Quiz - WALKTHROUGH (Full Game PC)
Video Games 2007–2012

The Impossible Quiz

One hundred ten questions, zero logic, and a computer lab full of kids shouting contradictory advice at the screen. The Impossible Quiz debuted on February 20, 2007, as a Flash game that turned a single-player experience into a collective fever dream.

Video thumbnail — The Sims 1 Commercial (2000)
Video Games 2000–present

The Sims

Will Wright's dollhouse simulator where you controlled virtual lives, sent them to work, made them fall in love, and then deleted the pool ladder and watched them drown. Launched in February 2000 by Maxis and EA, The Sims became the best-selling PC game of its era—a mania that never ended, spawning sequels that kept the franchise dominant for decades.

Video thumbnail — Treehouse, The gameplay (PC Game, 1991)
Video Games 1991–1996

The Treehouse

The backyard treehouse where two opossum buddies invited you to click everything just to see what it did. Brøderbund's 1991 edutainment hit dressed up music-making, mazes, and a money game in cozy backyard charm — and yes, they were opossums, no matter what your memory insists.

A Tiger R-Zone headset unit with its red-trimmed eyepiece and wired controller
Video Games 1995–1997

Tiger R-Zone

The Tiger R-Zone strapped to your head and projected blocky red games onto a little mirror in front of your eye. Released in 1995 at $29.99, it looked like Tiger's bid to catch the Virtual Boy wave — though Tiger never admitted it. Big licenses, tiny LCD games, and a permanent spot on worst-consoles-ever lists.

Video thumbnail — Teenage Mutant Ninja Turtles - Arcade Game - Playthrough - Raphael
Video Games 1989–1993

Teenage Mutant Ninja Turtles Arcade

Konami's 1989 beat-em-up starred four turtles, infinite pizza, and quarter-guzzling boss fights. Teenage Mutant Ninja Turtles Arcade was a four-player coin-op sensation: pick a turtle, bash foot soldiers, work through a story ripped straight from the cartoon. The 1990 NES port added new levels and Pizza Hut advertisements, securing its place in gaming legend.

Video thumbnail — ToeJam & Earl - Original Sega Genesis Rap Commercial (1991)
Video Games 1991–1993

ToeJam & Earl

Two alien rappers from the planet Funkotron crash-land on Earth after Earl's terrible piloting, and the result is one of the weirdest, chillest games the Genesis ever got: random floating islands, mystery presents, tomato-throwing, and a split screen that healed itself when you and your buddy walked back together.

Video thumbnail — Tomb Raider (1996) Playthrough (No Commentary)
Video Games 1996–present

Tomb Raider

The 3D adventure that sent archaeologist Lara Croft leaping across ancient ruins, solving puzzles and blasting wildlife. It made Lara one of gaming's first true icons.

Video thumbnail — Tony Hawks Pro Skater for Playstation TV Commercial 1999
Video Games 1999–2004

Tony Hawk's Pro Skater

Activision and Neversoft's skateboarding game, first released in 1999, about chaining tricks into massive combos and collecting the letters S-K-A-T-E across increasingly iconic venues. The punk, ska, and hip-hop soundtrack defined the era. Tony Hawk's Pro Skater 2 (2000) is widely considered the series' peak and one of the best games ever made.

Video thumbnail — Super Solvers: Treasure Cove gameplay (PC Game, 1992)
Video Games 1992–1999

Treasure Cove!

An underwater educational adventure game where kids explored a cove, collected gems and treasures, and solved reading and science puzzles. A sibling title to Treasure Mountain! from The Learning Company's edutainment catalog, released in 1992.

Video thumbnail — Super Solvers: Treasure Mountain gameplay (PC Game, 1990)
Video Games 1990–1999

Treasure Mountain!

An educational adventure game where kids climbed a mountain solving reading, math, and logic puzzles to catch the Master of Mischief's elves and collect treasure. A classroom-and-home edutainment staple of the early 1990s, published by The Learning Company for DOS, Windows, and Mac.

Video thumbnail — Turok Dinosaur Hunter - Trailer N64 (1997)
Video Games 1997–2000

Turok: Dinosaur Hunter

A gunslinging dinosaur hunter ripped from a comic book and thrust into one of the N64's first must-play shooters. Turok: Dinosaur Hunter arrived in March 1997 with an arsenal that escalated from knife to sci-fi firepower — and jungle fog that wasn't artistic flourish, but an 8-megabyte cartridge's desperate compromise. It accidentally made every encounter feel like a hunt through an alien haze.

Video thumbnail — Ultima Online Cinematic Trailer
Video Games 1997–2003

Ultima Online

The MMO pioneer that proved persistent online worlds at scale were possible. Ultima Online's unrestricted player-versus-player combat, player housing, and emergent economies made it the first true virtual society — and the blueprint for every MMO that followed.

Video thumbnail — Windows - Gahan Wilson's The Ultimate Haunted House

Gahan Wilson's The Ultimate Haunted House

The haunted house where every click was a gag. Gahan Wilson's The Ultimate Haunted House turned the New Yorker cartoonist's macabre humor into a 1994 CD-ROM maze of 13 rooms, 13 hidden keys, and monster-building against a clock striking 13 — less horror game, more interactive cartoon funhouse.

Video thumbnail — Ultimate Mortal Kombat 3 • Smoke Gameplay【Arcade - 1995】4K 60ᶠᵖˢ ✓
Video Games 1995–1996

Ultimate Mortal Kombat 3

The definitive version of Mortal Kombat 3 — the one with all the ninjas back in it. Owner's memory is the Sega Genesis port: the run button, the fatalities, and everybody on the roster.

Video thumbnail — Vectorman Sega Genesis Video Game Ad (1995)
Video Games 1995–1996

Vectorman

The late-Genesis showpiece: a run-and-gun platformer starring a robot built from articulated green orbs, with pre-rendered graphics meant to prove the aging console could still hang with the SNES. It also came with a genuinely wild promotion — a hidden $25,000 prize.

Video thumbnail — Virtua Tennis - Sega Dreamcast - Intro & full arcade playthrough [HD 1080p 60fps]
Video Games 1999–2002

Virtua Tennis

Two buttons: one to hit, one to lob. Sega's tennis game asked almost nothing of you and gave back the best rallies on the console — an arcade cabinet's worth of instant playability on a Dreamcast disc. It remains one of the machine's most fondly remembered games a quarter-century later.

Video thumbnail — Nintendo Virtual Boy Commercial (1995)
Video Games 1995–1996

Nintendo Virtual Boy

Nintendo's red-and-black 3D machine that sat on a table and asked you to press your face into it. It was on sale in Japan for about five months and in America for about a year, and it is the lowest-selling standalone console Nintendo ever put its name on. Everyone remembers the demo unit at the toy store, and everyone remembers the headache.

Video thumbnail — Warcraft 3 Reign of Chaos Introduction Cinematic - The Prophecy
Video Games 2002–2010

Warcraft III

Blizzard's fantasy strategy epic gave the world Arthas, hero units, and four armies worth arguing about — then its map editor quietly gave the world an entire new genre: DotA, the custom map that paved the way for the MOBA era, was built inside it.

Video thumbnail — Nintendo 64 Wave Race 64 1997 TV Commercial

Wave Race 64

Nintendo's Jet Ski racer, where the water was the real star. Slalom the buoys off Sunny Beach, read the swells like a surfer, soak in the funky Kazumi Totaka synth soundtrack. In 1996 nothing else had ever made video game water look and move like this — kids sat on the title screen just to watch it.

Video thumbnail — Nintendo 64 Longplay: Wayne Gretzky's 3D Hockey
Video Games 1996–1997

Wayne Gretzky's 3D Hockey

The over-the-top arcade hockey game that was a Nintendo 64 launch-window staple — big hits, flaming "power shots," and an ambulance that raced across the screen after a brutal check. NBA Jam's spirit on ice, and one of the first games to get four N64 controllers into one match.

Video thumbnail — Wii Fit Clip-Commercial — US Video Demo
Video Games 2008–2010

Wii Fit

Nintendo released a scale that played minigames, and somehow convinced the whole family to step on it every morning as entertainment. Yoga in the living room, soccer-ball heading by leaning, and a daily Body Test with opinions about your BMI — the fitness moment of 2008, long before the home-workout industrial complex.

Video thumbnail — Wii Sports, Wii (Nintendo, 2006) UK TV ad
Video Games 2006–2013

Wii Sports

The pack-in game that turned the Nintendo Wii into a living-room phenomenon — tennis, bowling, boxing, baseball, and golf played by swinging the remote. Grandparents, house parties, and flying Wii-motes; it got everyone off the couch.

Video thumbnail — The Wind Waker – Trailer (E3 2002)
Video Games 2002–2003

The Legend of Zelda: The Wind Waker

The cartoon Zelda the internet swore it hated — derisively nicknamed "Celda" before it even shipped — that time revealed as one of the greatest games ever made. Link sails a drowned Hyrule with a talking boat and a conductor's baton, and every cel-shaded frame still looks brand new.

Video thumbnail — Solitaire Win Animation
Video Games 1990–present

Windows Solitaire

The Klondike card game that shipped with virtually every Windows PC — and quietly taught a generation how to use a mouse. The real reward was winning: the whole deck cascading off the stacks and bouncing across the screen.

Video thumbnail — Intro Cinematic - Wing Commander I (1990)
Video Games 1990–1999

Wing Commander

Strap into a cockpit on the carrier Tiger's Claw and fly against the Kilrathi — cat-faced aliens in a war the game dared to let you lose. Wing Commander was World War II in space on a 1990 PC, and it made every other game on the shelf suddenly look cheap.

Video thumbnail — World of Warcraft Cinematic Trailer
Video Games 2004–present

World of Warcraft

Blizzard's legendary MMO that defined an entire genre. Released November 23, 2004, World of Warcraft dropped players into the world of Azeroth to quest, guild up, and raid alongside millions of others—at its peak reaching 12 million subscribers and spawning a cultural phenomenon that transcended gaming.

Video thumbnail — Revolution Unveiled: The First Xbox 360 Commercial from 2005
Video Games 2005–2016

Xbox 360

Microsoft's console that beat the PS3 to market by a year and defined HD-era online gaming. Unified Achievements, party chat, a matured Xbox Live — and the Red Ring of Death, the three flashing lights that taught a generation the meaning of hardware failure.

Video thumbnail — Xbox LIVE Dark Master  (Chicken Suit)
Video Games 2002–2010

Xbox Live (Original Xbox Era)

Microsoft's revolutionary bet on broadband gaming — the service that brought voice chat and Gamertags into living rooms and normalized trash-talking strangers over the internet. The $49.95 Starter Kit arrived in November 2002 with a wired headset, a year of subscription, and a radical demand: high-speed internet or stay offline. It worked — 150,000 kits sold in the first week.

Video thumbnail — Rare HQ US TV Yoshi's Story (N64) Commercial - Nintendo 64 1999
Video Games 1997–1998

Yoshi's Story

The N64 platformer that looked like a pop-up storybook—levels stitched from cloth, cardboard, and pastel construction paper, starring baby Yoshis who squeal, flutter-jump, and eat 30 fruit per page. Critics shrugged; kids never forgot it.

Video thumbnail — Zombies Ate My Neighbors Retrospective/Review - Button Smash

Zombies Ate My Neighbors

Zeke and Julie, armed with a squirt gun and an encyclopedic knowledge of B-movie monsters, rescuing their neighbors — cheerleaders, barbecue dads, innocent babies — from every horror cliché at once. Co-op chaos, escalating absurdity, and weapons that went from sensible to completely unhinged.

Video thumbnail — Zoo Tycoon - TV Commercial (2001)
Video Games 2001–2004

Zoo Tycoon

Build the exhibits, hire the keepers, keep the guests happy — and then, inevitably, delete the lion fence just to see what happens. Zoo Tycoon was the zoo-management sim on every family PC and school computer lab in the early 2000s, and everyone who played it broke it on purpose at least once.

Video thumbnail — Logical Journey of the Zoombinis - 1996 Trailer
Video Games 1996–present

Zoombinis

Guide troops of little blue creatures across a series of logic puzzles, choosing each one's hair, eyes, nose, and feet to sneak them past the obstacles. You were secretly learning to think — and it was a computer-lab favorite.