Splatterball

Splatterball Plus 1999 PC

▶ Gameplay — press play

An online multiplayer paintball game — teams, squads, and ranked stats — played over dial-up through America Online's games area in the late 1990s, back when premium online games billed by the hour and the meter was always ticking.

Splatterball was an online multiplayer paintball game played through America Online's games area in the late 1990s, during the era when premium online games billed by the hour—typically around $2 an hour—and the meter was constantly ticking. You downloaded the client and played over dial-up, part of a wave of hourly-billing multiplayer experiments that AOL offered alongside more mainstream offerings. The game was made by Mythic Entertainment, the studio founded in 1995 as Interworld Productions by Mark Jacobs and Rob Denton, then renamed Mythic in 1997. This same studio would later achieve far greater fame creating Dark Age of Camelot.

The Splatterball community formed around squads—player-run teams competing for dominance—and Mythic staff ran organized tournaments and monitored matches in real-time. It was an early taste of ranked online play: the game tracked stats and ratings, giving each player a visible rank that reflected their success. Splatterball also appeared in GameStorm, a late-90s flat-fee gaming service offering an alternative to AOL's hourly model. Around the turn of the millennium, as the hourly-billing gaming model collapsed under its own friction and flat-fee services gained traction, the game quietly faded. The community scattered, the servers wound down, and the era of paying per-hour to play online evaporated, leaving Splatterball as a capsule of internet gaming's awkward adolescence.

Similar items

Video thumbnail — Early AOL Commercial (1995)
Tech 1993–2002 peak

AOL

The dial-up gateway that wired up America. AOL's "You've Got Mail" voice, aggressive free-trial CD carpet-bombing, and shift to unlimited $19.95/month pricing triggered the legendary busy-signal crisis — millions of Americans' first taste of the internet.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — Age of Empires 2 Official Trailer (2000, Ensemble/Microsoft)
Video Games 1999–present

Age of Empires II

Age of Empires II was the medieval real-time strategy game that defined the genre for a generation. Released in 1999, it put 13 civilizations at your command across historical campaigns spanning Joan of Arc to Genghis Khan. The Conquerors expansion (2000) became the definitive version, adding five new civilizations and cementing the game's legacy. Nearly three decades later, HD remasters and competitive esports tournaments prove this masterpiece never went out of style.

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.