Mortal Kombat 4

Mortal Kombat 4 Arcade Trailer

▶ The trailer — press play

The first Mortal Kombat in 3D, the last one to hit arcades—and the first where you could pull a weapon mid-fight. Polygonal fatalities were the playground whisper of 1997.

Mortal Kombat 4 landed in arcades in 1997 as a double milestone: the series' first game rendered in 3D graphics and its last to get an arcade release. Midway added a weapon system—each fighter could draw a signature weapon mid-match—layering something new onto the familiar rhythm of uppercuts and uppercut-avoidance. The story pitted the realms against Shinnok, a fallen Elder God escaped from the Netherealm, though nobody feeding quarters into the cabinet was there for the lore.

The home invasion came fast: PlayStation, Nintendo 64, PC, and even Game Boy Color ports in 1998, plus an updated Mortal Kombat Gold on Dreamcast in 1999. For kids raised on the sprite-digitized early MKs, seeing fatalities explode into actual polygons was the whole draw—the visual leap that made the series feel newly dangerous, even as critics debated whether the fighting itself had improved in three dimensions.

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