Infantry Online
The top-down, sprite-based online combat game where large teams fought across sprawling battlefields with infantry, vehicles, and aircraft. Born from the makers of SubSpace, it became a Sony Online Entertainment fixture on Station.com and outlived its era through a fan-run revival.
Infantry launched in 1999 from Harmless Games LLC, a studio formed by veterans of the pioneering massively-multiplayer game SubSpace. It was a combat MMOG rendered in top-down sprite graphics — soldiers, ground vehicles, and spacecraft battling across large, complex terrains — the kind of big, chaotic team warfare that was still a novelty online at the time. By October 2000, Sony Online Entertainment had moved to acquire the game.
Under SOE, Infantry lived on Station.com alongside the company's other online titles. In May 2002 SOE rolled out a $6.95-a-month subscription for its three small action games — Infantry, Cosmic Rift, and Tanarus — though Infantry and Cosmic Rift stayed playable for free with some limitations. Then in June 2007 SOE opened full free access to Infantry and the rest of its "Station Pass" lineup, which kept a dedicated community coming back for years past the game's commercial peak.
Sony finally shut down the Infantry servers at the end of March 2012. That wasn't the end, though: the community took control of the game and relaunched it independently as FreeInfantry (freeinfantry.com, later even landing on Steam), keeping the sprawling sprite-based battles alive. For the players who logged into those crowded, frantic fights, Infantry was one of the quiet cult corners of early-2000s online gaming.
Similar items
PlanetSide
Sony Online Entertainment's wildly ambitious 2003 MMOFPS — a persistent online war where three factions fought over huge, seamless continents with hundreds of players in a single battle. Too big and demanding to be a mainstream hit, but unforgettable for the players who lived in it.
EverQuest
The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.
Asheron's Call
The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.
Dark Age of Camelot
A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.