Gex

The wisecracking, TV-obsessed gecko who cracked one-liners while wall-crawling through the 'Media Dimension.' In the era of mascot wars — Mario, Sonic, Crash — Gex was the snarky one, voiced by an actual stand-up comedian. It's tail time.

Gex was developed and published by Crystal Dynamics, debuting on the 3DO on April 7, 1995. The premise was pure 90s: a couch-potato gecko named Gex gets sucked into his television by the villain Rez and has to fight through channel-surfing parody worlds — horror movies, kung fu flicks, cartoons — using his tail-whip and a gecko's knack for sticking to walls. What set him apart was the mouth: comedian Dana Gould both voiced Gex and wrote his stream of pop-culture one-liners, and critics singled the character out as one of the first game heroes whose personality actually landed. The game won Electronic Gaming Monthly's Game of the Month and was named best 3DO game of 1995 — and became a pack-in with later Panasonic 3DO consoles, making Gex the closest thing that doomed system had to a flagship mascot.

PlayStation and Saturn ports followed in December 1995, but the Gex most people remember is the PlayStation-era sequels. Gex: Enter the Gecko (February 1998) reinvented the series in 3D, with Gould recording a mountain of new quips — over 700 lines, far more than the Nintendo 64 cartridge version could even hold. Gex 3: Deep Cover Gecko (March 1999) leaned all the way into the shtick, dressing Gex in per-level costumes and adding live-action mission briefings from 'Agent Xtra,' played by Baywatch's Marliece Andrada. The marketing was just as cheeky as the games, pitching Gex as gaming's smart-aleck answer to the cuddlier mascots.

And then it simply stopped. After Gex 3 there was never a plan for a fourth game, and the gecko quietly retired as the 90s mascot boom deflated. He lives on as a shorthand for that exact moment in gaming — when every publisher wanted its own attitude-loaded animal with a catchphrase, and for a few years a gecko doing Dana Gould material was a genuine PlayStation-aisle star.

Similar items

Video thumbnail — Crash Bandicoot at Nintendo (1996 Commercial)
Video Games 1996–1998

Crash Bandicoot

The spinning, crate-smashing marsupial who became the PlayStation's unofficial mascot and Mario's cheeky rival. Naughty Dog's 1996 platformer sent Crash bouncing through jungle levels and dodging boulders — and defined a generation's PS1 afternoons.

Video thumbnail — Spyro the Dragon - PlayStation Commercial (1998)
Video Games 1998–2000

Spyro the Dragon

A cocky little purple dragon gliding and flame-breathing through bright pastel worlds with his dragonfly sidekick Sparx. Spyro was the PlayStation's other mascot platformer alongside Crash — collect gems, free trapped dragons, charge headfirst into everything.

Video thumbnail — 1996- Super Mario 64 commercial
Video Games 1996–1997

Super Mario 64

The game that showed the world what 3D could be. Super Mario 64 launched the Nintendo 64 by dropping Mario into an open, explorable castle, and its analog-stick control and swooping camera quietly wrote the rulebook every 3D platformer would follow.

Video thumbnail — Ratchet & Clank (2002) - PlayStation 2 TV Commercial PS2
Video Games 2002–present

Ratchet & Clank

The buddy-platformer that paired Ratchet, a wrench-swinging lombax mechanic, with Clank, a small defective robot — and armed them with the most gleefully over-the-top arsenal on the PlayStation 2. Blowing up enemies with a Suck Cannon or a flamethrower was the whole point.