#Pc Gaming

27 items

Video thumbnail — 3D Ultra Pinball gameplay - Sierra abandonware
Video Games 1995–1998

3-D Ultra Pinball

Sierra's Dynamix studio broke the rules of pinball with 3-D Ultra Pinball in 1995—animated spaceships, UFOs, and mining drones appeared on the table as temporary targets, multiple themed tables connected at once, and the whole thing was colorful, chaotic, and absurdly entertaining. It sold over 250,000 copies in its first year, becoming a staple of family PC gaming in the shovelware era. Except it was actually *good*.

Video thumbnail — Age of Empires 2 Official Trailer (2000, Ensemble/Microsoft)
Video Games 1999–present

Age of Empires II

Age of Empires II was the medieval real-time strategy game that defined the genre for a generation. Released in 1999, it put 13 civilizations at your command across historical campaigns spanning Joan of Arc to Genghis Khan. The Conquerors expansion (2000) became the definitive version, adding five new civilizations and cementing the game's legacy. Nearly three decades later, HD remasters and competitive esports tournaments prove this masterpiece never went out of style.

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — Deathtrack gameplay (PC Game, 1989)
Video Games 1989–1993

DeathTrack

Racing, but with machine guns. DeathTrack put you on a futuristic circuit where winning meant crossing the line first — or being the only car left that could. Prize money went straight into bigger weapons, and the next city's grid found out.

Video thumbnail — Duke Nukem 3d Trailer (High Quality)
Video Games 1991–2001

Duke Nukem

"Hail to the king, baby." PC gaming's most gleefully crude action hero started as a 1991 shareware platformer and exploded with 1996's Duke Nukem 3D — 3.5 million copies of one-liners, aliens, strippers, and moral panic. Then came Duke Nukem Forever, the most legendary vaporware in gaming history.

Video thumbnail — EverQuest: Original 1999 Launch Video
Video Games 1999–2004 peak

EverQuest

The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.

Video thumbnail — Super Solvers: Gizmos And Gadgets gameplay (PC Game, 1993)
Video Games 1993–1998

Super Solvers: Gizmos & Gadgets!

Race against Morty Maxwell to build faster vehicles by solving science puzzles and outsmarting Cyber Chimps. This Learning Company edutainment staple disguised lessons about simple machines and magnetism as competitive car-building challenges.

Video thumbnail — Infantry Online gameplay
Video Games 1999–2012

Infantry Online

The top-down, sprite-based online combat game where large teams fought across sprawling battlefields with infantry, vehicles, and aircraft. Born from the makers of SubSpace, it became a Sony Online Entertainment fixture on Station.com and outlived its era through a fan-run revival.

Video thumbnail — Math Blaster Episode I: In Search of Spot
Video Games 1983–1999

Math Blaster

The space shooter your parents wanted you to play: math problems zip across the screen, you fire the cannon at the correct answer, and somehow you're drilling fractions without noticing. Every 90s school computer lab had it, and every kid who touched it felt like an arcade ace instead of a student.

Video thumbnail — Oregon Trail Apple II (1985)
Video Games 1971–2001

The Oregon Trail

The computer-lab game that taught westward expansion through dysentery and desperation. Every 90s kid named their wagon party after friends, overhunted buffalo, gambled on river crossings, and died of unexpected causes while technically learning American history.

Video thumbnail — PlanetSide Gameplay - First Look HD
Video Games 2003–2016

PlanetSide

Sony Online Entertainment's wildly ambitious 2003 MMOFPS — a persistent online war where three factions fought over huge, seamless continents with hundreds of players in a single battle. Too big and demanding to be a mainstream hit, but unforgettable for the players who lived in it.

Video thumbnail — Putt-Putt Goes to the Moon - Full gameplay, No commentary, clicking on everything, ENG
Video Games 1993–1997

Putt-Putt Goes to the Moon

A fireworks-factory accident blasts the little purple car to the Moon, where he's stranded, scared — and then befriended by Rover, a lonely lunar rover left behind by astronauts. Kids remember the arc viscerally: lost far from home, then puttering back with a new best friend.

Video thumbnail — Putt-Putt Joins the Parade - Full Gameplay, 100%, No commentary, All lawns, Clicking on everything
Video Games 1992–1997

Putt-Putt Joins the Parade

The game that turned thousands of toddlers into gamers without them noticing: a cheerful purple convertible earns his way into Cartown's pet parade in a world where everything you click sings, dances, or talks back. Humongous Entertainment's very first game — and for countless kids, theirs too.

Video thumbnail — Putt-Putt Goes to the Moon Gameplay
Video Games 1992–2000

Putt-Putt

A cheerful purple convertible car who was born as a bedtime story and became a staple of 90s family PCs. Putt-Putt's point-and-click adventures were forgiving, consequence-free, and brimming with clickable animations — nothing to lose, everything to discover.

Video thumbnail — Gorillas (a.k.a. QBasic Gorillas or GORILLAS.BAS) (Microsoft) (MS-DOS) [1991] [PC Longplay]
Video Games 1991–2000

QBasic Gorillas (GORILLA.BAS)

Two gorillas on a city skyline, hurling explosive bananas at each other. You typed an angle, a velocity, and prayed you'd read the wind right. It came free with MS-DOS — hidden in plain sight on millions of PCs — and it turned a programming demo into a playground legend.

Video thumbnail — RollerCoaster Tycoon gameplay (PC Game, 1999)
Video Games 1999–2004

RollerCoaster Tycoon

You designed roller coasters and managed an amusement park in this beloved strategy sim. Created almost single-handedly by Chris Sawyer and released in 1999, RollerCoaster Tycoon became a sandbox classic — famous for coaster design and infamous for the player habit of trapping guests. RollerCoaster Tycoon 2 followed in 2002.

Video thumbnail — Sam and Max Hit the Road - Intro (LucasArts)
Video Games 1993–1997

Sam & Max Hit the Road

A deadpan dog detective in a suit and his "hyperkinetic rabbity thing" partner road-trip across America's tackiest tourist traps chasing an escaped carnival bigfoot. LucasArts' 1993 point-and-click classic was sharp, absurd, and voiced by the actual voice of Disney's Goofy.

Video thumbnail — Scorched Earth gameplay (PC Game, 1991)
Video Games 1991–1997

Scorched Earth

"The Mother of All Games"—a turn-based artillery tank battler where physics, wind, and an absurd weapon shop turned a single shared keyboard into hours of hot-seat chaos and sudden laughter.

Video thumbnail — SimCity 2000 - Gameplay (PC/HD)
Video Games 1993–1999

SimCity 2000

The city-building game that made zoning feel like destiny. SimCity 2000 traded the original's flat grid for a gorgeous isometric view with terrain elevation, underground layers, and a tech tree capped by arcologies — massive self-contained future cities that could blast into space. For a generation of 90s kids on the family PC, it was equal parts urban-planner simulator and disaster-unleashing sandbox.

Video thumbnail — SimTower gameplay (PC Game, 1994)
Video Games 1994–1999

SimTower

An elevator game disguised as a skyscraper builder: stack offices, condos, and hotels a hundred floors high, then obsess over elevator schedules while tiny tenants flash red with rage. One of the weirdest, most hypnotic PC sims of the 90s.

Video thumbnail — Splatterball Plus 1999 PC
Video Games 1996–2000

Splatterball

An online multiplayer paintball game — teams, squads, and ranked stats — played over dial-up through America Online's games area in the late 1990s, back when premium online games billed by the hour and the meter was always ticking.

Video thumbnail — 2003 - Star Wars Galaxies An Empire Divided: Trailer 2
Video Games 2003–2011

Star Wars Galaxies

This MMORPG wasn't about saving the galaxy—it was about living in it. Crafters built everything from blasters to starships, player cities elected mayors, and Jedi were so rare and risky (permanent death, at first) that seeing one felt like a legend sighting. Then the NGE overhaul flattened it all, and players never quite forgave it.

Video thumbnail — StarCraft - Intro Opening Cinematic Trailer (HD)
Video Games 1998–present

StarCraft

Blizzard's genre-defining real-time strategy game — a three-way war between the human Terrans, the insectoid Zerg, and the psionic Protoss. Beloved for its finely balanced factions and bottomless multiplayer, it consumed LAN parties and Battle.net, and in South Korea it became a televised national sport.

Video thumbnail — The Sims 1 Commercial (2000)
Video Games 2000–present

The Sims

Will Wright's dollhouse simulator where you controlled virtual lives, sent them to work, made them fall in love, and then deleted the pool ladder and watched them drown. Launched in February 2000 by Maxis and EA, The Sims became the best-selling PC game of its era—a mania that never ended, spawning sequels that kept the franchise dominant for decades.

Video thumbnail — Ultima Online Cinematic Trailer
Video Games 1997–2003

Ultima Online

The MMO pioneer that proved persistent online worlds at scale were possible. Ultima Online's unrestricted player-versus-player combat, player housing, and emergent economies made it the first true virtual society — and the blueprint for every MMO that followed.

Video thumbnail — Intro Cinematic - Wing Commander I (1990)
Video Games 1990–1999

Wing Commander

Strap into a cockpit on the carrier Tiger's Claw and fly against the Kilrathi — cat-faced aliens in a war the game dared to let you lose. Wing Commander was World War II in space on a 1990 PC, and it made every other game on the shelf suddenly look cheap.