#Pc Gaming

59 items

Video thumbnail — 3D Ultra Pinball gameplay - Sierra abandonware
Video Games 1995–1998

3-D Ultra Pinball

Sierra's Dynamix studio broke the rules of pinball with 3-D Ultra Pinball in 1995—animated spaceships, UFOs, and mining drones appeared on the table as temporary targets, multiple themed tables connected at once, and the whole thing was colorful, chaotic, and absurdly entertaining. It sold over 250,000 copies in its first year, becoming a staple of family PC gaming in the shovelware era. Except it was actually *good*.

Video thumbnail — LGR Tech Tales - 3Dfx & Voodoo's Self-Destruction
Tech 1996–2000

3dfx Voodoo Graphics Cards

An add-in card that did one thing perfectly: accelerate 3D. It didn't touch 2D — you kept your old video card and daisy-chained the Voodoo between it and your monitor. Installing one was a portal moment: suddenly your home PC rendered smooth, filtered, high-resolution 3D. For about three years, the name "Voodoo" was PC gaming.

Video thumbnail — Age of Empires 2 Official Trailer (2000, Ensemble/Microsoft)
Video Games 1999–present

Age of Empires II

Age of Empires II was the medieval real-time strategy game that defined the genre for a generation. Released in 1999, it put 13 civilizations at your command across historical campaigns spanning Joan of Arc to Genghis Khan. The Conquerors expansion (2000) became the definitive version, adding five new civilizations and cementing the game's legacy. Nearly three decades later, HD remasters and competitive esports tournaments prove this masterpiece never went out of style.

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.

Video thumbnail — Backyard Baseball 2001 (PC) - Intro
Video Games 1997–2010

Backyard Baseball

The kid-league sports game where you could draft a nine-year-old Ken Griffey Jr. — and still take Pablo Sanchez first overall. Humongous Entertainment's sandlot sim owned elementary-school computer labs, and its legend has only grown.

Video thumbnail — Baldur's Gate (intro)
Video Games 1998–2000

Baldur's Gate

BioWare's 1998 Dungeons & Dragons epic: a hero of your own making, a party of companions across the Sword Coast, and Minsc the ranger shouting "Go for the eyes!" on behalf of Boo, his miniature giant space hamster. Interplay's British office forecast zero sales; it did a million in a year and brought the computer RPG back from the dead.

bioshock

BioShock

A plane crash, a lighthouse, and a descent into Rapture — a ruined Art Deco utopia at the bottom of the sea. Ken Levine's 2007 shooter gave players plasmids, Big Daddies, one devastating twist, and the era's best argument that video games could be art. Would you kindly?

Video thumbnail — MicroProse - Sid Meier's Civilization - 1991
Video Games 1991–1996

Sid Meier's Civilization

Lead a tribe from one settler through several thousand years of history, one turn at a time, in the 1991 MicroProse game that Computer Gaming World called "more addictive than crack" and then named the best game ever made. Civilization II (1996) is the version most people lost their nights to.

Video thumbnail — Command & Conquer - Tiberian Dawn Intro - Old trailers - Menu music
Video Games 1995–1997

Command & Conquer

Westwood's 1995 real-time strategy war between the UN's GDI and Kane's Brotherhood of Nod, told in live-action cutscenes shot in spare rooms with Westwood's own staff. The 1996 prequel Red Alert added the Soviets and Frank Klepacki's "Hell March." Three million copies, and a name that became shorthand for the whole genre.

Video thumbnail — Commander Keen 1 (1991, MS-DOS) - Marooned on Mars (Full Longplay)[720p60]
Video Games 1990–1991

Commander Keen

Billy Blaze, age eight, in a football helmet and red sneakers, pogo-sticking across Mars in the 1990 shareware platformer that gave the PC the smooth, console-style scrolling it had never managed. The team that made it at night on borrowed Softdisk computers used the royalty checks to found id Software.

Video thumbnail — The Origin Story Behind Counter-Strike's Most Iconic Map - Noclip Documentary
Video Games 1999–2012 (peak 2000s)

Counter-Strike

The free Half-Life mod that conquered every LAN party and cybercafé of the 2000s. Terrorists versus counter-terrorists, five on five, one life per round, buy your weapons and don't miss — for a whole generation, Counter-Strike means version 1.6.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — Deathtrack gameplay (PC Game, 1989)
Video Games 1989–1993

DeathTrack

Racing, but with machine guns. DeathTrack put you on a futuristic circuit where winning meant crossing the line first — or being the only car left that could. Prize money went straight into bigger weapons, and the next city's grid found out.

Video thumbnail — DEUS EX: GOTY Edition [Opening Cinematic] [Intro] [Full HD] [1080p]
Video Games 2000–2003

Deus Ex

The cyberpunk immersive sim that let you play your way — stealth, hacking, or firepower. As cybernetically enhanced agent JC Denton, you untangled plagues and conspiracies beneath a ruined Statue of Liberty. It feels like the ultimate '90s PC game, but it actually shipped in June 2000 — and it has ranked among the greatest games ever since.

Video thumbnail — Doom 1 - Mission 1 Gameplay
Video Games 1993–1999

Doom

The shooter that defined the genre, released by id Software as shareware in 1993 and instantly crashing the network when thousands tried to download it at once. Fast, brutal, moddable to the extreme, and the game that turned "fragging" into a verb — by late 1995 it was estimated to be on more computers than Windows 95.

Video thumbnail — Duke Nukem 3d Trailer (High Quality)
Video Games 1991–2001

Duke Nukem

"Hail to the king, baby." PC gaming's most gleefully crude action hero started as a 1991 shareware platformer and exploded with 1996's Duke Nukem 3D — 3.5 million copies of one-liners, aliens, strippers, and moral panic. Then came Duke Nukem Forever, the most legendary vaporware in gaming history.

Video thumbnail — EverQuest: Original 1999 Launch Video
Video Games 1999–2004 peak

EverQuest

The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.

Video thumbnail — Freddi Fish and The Case of the Missing Kelp Seeds Full Playthrough | NO COMMENTARY
Video Games 1994–2003

Freddi Fish & Pajama Sam

Humongous Entertainment's other Junior Adventures, the ones beside Putt-Putt on the family PC: a yellow fish detective and her friend Luther chasing Grandma Grouper's stolen kelp seeds from 1994, and a boy in a red cape who marches into his closet in 1996 to capture Darkness in his lunchbox. Point-and-click CD-ROMs on the LucasArts SCUMM engine, stuffed with click-anywhere gags.

Video thumbnail — Super Solvers: Gizmos And Gadgets gameplay (PC Game, 1993)
Video Games 1993–1998

Super Solvers: Gizmos & Gadgets!

Race against Morty Maxwell to build faster vehicles by solving science puzzles and outsmarting Cyber Chimps. This Learning Company edutainment staple disguised lessons about simple machines and magnetism as competitive car-building challenges.

Video thumbnail — Official Half-Life 2 Trailer
Video Games 2004–2007

Half-Life 2

The game that made Steam essential. Silent physicist Gordon Freeman, armed with a gravity gun that weaponized the environment — sawblades, radiators, physics itself — fought an alien occupation in the Eastern European City 17. Five years in development, a $40 million budget, 39 Game of the Year awards — and it required Steam activation, becoming the Trojan horse that made the world install the platform.

Video thumbnail — Infantry Online gameplay
Video Games 1999–2012

Infantry Online

The top-down, sprite-based online combat game where large teams fought across sprawling battlefields with infantry, vehicles, and aircraft. Born from the makers of SubSpace, it became a Sony Online Entertainment fixture on Station.com and outlived its era through a fan-run revival.

A sea of glowing CRT monitors filling a dark hall at the DreamHack Winter 2004 LAN party
Trends 1994–2010 (peak 2000s)

LAN Parties

You hauled your full tower, CRT monitor, keyboard, and mouse to a friend's basement, plugged into the network, and played until sunrise. Counter-Strike, StarCraft, Unreal Tournament — the trash talk was live, the pizza was cold, and nobody believed online gaming could ever replace the room.

Video thumbnail — Maplestory: 2005-2010 Timeline (WARNING: EXTREME NOSTALGIA)
Video Games 2005–2010 peak

MapleStory

A cute 2D side-scrolling MMORPG where you leveled for hours grinding snails and mushrooms instead of slaying dragons in 3D. Free-to-play, but the Cash Shop meant everyone knew who was spending real money on their outfit. After-school hangout, guild headquarters, and grinding treadmill all at once — the game your parents thought was a cartoon and you knew was a second life.

Video thumbnail — Math Blaster Episode I: In Search of Spot
Video Games 1983–1999

Math Blaster

The space shooter your parents wanted you to play: math problems zip across the screen, you fire the cannon at the correct answer, and somehow you're drilling fractions without noticing. Every 90s school computer lab had it, and every kid who touched it felt like an arcade ace instead of a student.

Video thumbnail — LGR - Best of Windows Entertainment Pack - PC Game Review
Video Games 1990–1994

Microsoft Entertainment Pack

Four boxes of tiny Windows games — JezzBall, Rodent's Revenge, Chip's Challenge, SkiFree, Tetris — sold to office workers under the slogan "No more boring coffee breaks." Minesweeper and FreeCell started here before Windows itself swallowed them, and a sampler disk came free in packs of blank floppies.

Video thumbnail — Internet Relay Chat.
Trends 1995–2005 peak

mIRC

The Windows chat client that turned Internet Relay Chat from a text-only Unix curiosity into the place where fandoms, warez traders, Quake clans and lonely teenagers typed at each other all night. Written by one student in London in 1995, it was downloaded more than 40 million times, and its scripts, DCC file transfers and channel wars defined online life before the social networks.

Video thumbnail — Myst 1993 Intro
Video Games 1993–2002

Myst

An island with no instructions, no timer, no way to die — just a series of machines to solve, each more surreal than the last. Myst proved a computer game could be a slow, atmospheric mystery with no combat and endless patience.

Video thumbnail — Oregon Trail Apple II (1985)
Video Games 1971–2001

The Oregon Trail

The computer-lab game that taught westward expansion through dysentery and desperation. Every 90s kid named their wagon party after friends, overhunted buffalo, gambled on river crossings, and died of unexpected causes while technically learning American history.

Video thumbnail — Peggle — It's Fever Time! (PopCap)
Video Games 2007–2009

Peggle

Aim a ball at a field of pegs, pray for the bounce, and when the last orange peg falls the game slows down, zooms in, shouts "EXTREME FEVER" and plays Beethoven's "Ode to Joy" at you. PopCap's February 2007 pachinko-with-unicorns sold slowly until Valve tucked a free version into The Orange Box, and then it passed 50 million downloads.

Video thumbnail — PlanetSide Gameplay - First Look HD
Video Games 2003–2016

PlanetSide

Sony Online Entertainment's wildly ambitious 2003 MMOFPS — a persistent online war where three factions fought over huge, seamless continents with hundreds of players in a single battle. Too big and demanding to be a mainstream hit, but unforgettable for the players who lived in it.

Video thumbnail — Official Portal Trailer
Video Games 2007–2011

Portal

A portal gun, a passive-aggressive AI, and a promise of cake. Portal shipped in 2007 as the little extra in Valve's Orange Box — built by fewer than ten people — and walked away with the whole bundle's spotlight, a Game of the Year trophy, and half the internet's vocabulary.

Video thumbnail — Putt-Putt Goes to the Moon Gameplay
Video Games 1992–2000

Putt-Putt

A cheerful purple convertible car who was born as a bedtime story and became a staple of 90s family PCs. Putt-Putt's point-and-click adventures were forgiving, consequence-free, and brimming with clickable animations — nothing to lose, everything to discover.

Video thumbnail — Putt-Putt Goes to the Moon - Full gameplay, No commentary, clicking on everything, ENG
Video Games 1993–1997

Putt-Putt Goes to the Moon

A fireworks-factory accident blasts the little purple car to the Moon, where he's stranded, scared — and then befriended by Rover, a lonely lunar rover left behind by astronauts. Kids remember the arc viscerally: lost far from home, then puttering back with a new best friend.

Video thumbnail — Putt-Putt Joins the Parade - Full Gameplay, 100%, No commentary, All lawns, Clicking on everything
Video Games 1992–1997

Putt-Putt Joins the Parade

The game that turned thousands of toddlers into gamers without them noticing: a cheerful purple convertible earns his way into Cartown's pet parade in a world where everything you click sings, dances, or talks back. Humongous Entertainment's very first game — and for countless kids, theirs too.

Video thumbnail — Gorillas (a.k.a. QBasic Gorillas or GORILLAS.BAS) (Microsoft) (MS-DOS) [1991] [PC Longplay]
Video Games 1991–2000

QBasic Gorillas (GORILLA.BAS)

Two gorillas on a city skyline, hurling explosive bananas at each other. You typed an angle, a velocity, and prayed you'd read the wind right. It came free with MS-DOS — hidden in plain sight on millions of PCs — and it turned a programming demo into a playground legend.

Video thumbnail — Quake Trailer 1996 [Original]
Video Games 1996–1999

Quake

id Software followed Doom by throwing out the second dimension entirely: Quake was true real-time 3D, drenched in a Nine Inch Nails soundscape, and built to be torn apart by its players — who invented rocket jumps and whole art forms inside it, and turned internet deathmatch into a culture.

Video thumbnail — RollerCoaster Tycoon gameplay (PC Game, 1999)
Video Games 1999–2004

RollerCoaster Tycoon

You designed roller coasters and managed an amusement park in this beloved strategy sim. Created almost single-handedly by Chris Sawyer and released in 1999, RollerCoaster Tycoon became a sandbox classic — famous for coaster design and infamous for the player habit of trapping guests. RollerCoaster Tycoon 2 followed in 2002.

Video thumbnail — Sam and Max Hit the Road - Intro (LucasArts)
Video Games 1993–1997

Sam & Max Hit the Road

A deadpan dog detective in a suit and his "hyperkinetic rabbity thing" partner road-trip across America's tackiest tourist traps chasing an escaped carnival bigfoot. LucasArts' 1993 point-and-click classic was sharp, absurd, and voiced by the actual voice of Disney's Goofy.

Video thumbnail — Scorched Earth gameplay (PC Game, 1991)
Video Games 1991–1997

Scorched Earth

"The Mother of All Games"—a turn-based artillery tank battler where physics, wind, and an absurd weapon shop turned a single shared keyboard into hours of hot-seat chaos and sudden laughter.

Video thumbnail — SimCity 2000 - Gameplay (PC/HD)
Video Games 1993–1999

SimCity 2000

The city-building game that made zoning feel like destiny. SimCity 2000 traded the original's flat grid for a gorgeous isometric view with terrain elevation, underground layers, and a tech tree capped by arcologies — massive self-contained future cities that could blast into space. For a generation of 90s kids on the family PC, it was equal parts urban-planner simulator and disaster-unleashing sandbox.

Video thumbnail — SimTower gameplay (PC Game, 1994)
Video Games 1994–1999

SimTower

An elevator game disguised as a skyscraper builder: stack offices, condos, and hotels a hundred floors high, then obsess over elevator schedules while tiny tenants flash red with rage. One of the weirdest, most hypnotic PC sims of the 90s.

Video thumbnail — Splatterball Plus 1999 PC
Video Games 1996–2000

Splatterball

An online multiplayer paintball game — teams, squads, and ranked stats — played over dial-up through America Online's games area in the late 1990s, back when premium online games billed by the hour and the meter was always ticking.

Video thumbnail — Spore Trailer

Spore

Will Wright's evolution sim promised everything from primordial cell to galactic empire — and its Creature Creator was an all-timer. Then the game itself arrived: shallow where the hype was deep, and wrapped in DRM so hated it drew class-action lawsuits and an Amazon review-bombing for the ages.

Video thumbnail — 2003 - Star Wars Galaxies An Empire Divided: Trailer 2
Video Games 2003–2011

Star Wars Galaxies

This MMORPG wasn't about saving the galaxy—it was about living in it. Crafters built everything from blasters to starships, player cities elected mayors, and Jedi were so rare and risky (permanent death, at first) that seeing one felt like a legend sighting. Then the NGE overhaul flattened it all, and players never quite forgave it.

Video thumbnail — StarCraft - Intro Opening Cinematic Trailer (HD)
Video Games 1998–present

StarCraft

Blizzard's genre-defining real-time strategy game — a three-way war between the human Terrans, the insectoid Zerg, and the psionic Protoss. Beloved for its finely balanced factions and bottomless multiplayer, it consumed LAN parties and Battle.net, and in South Korea it became a televised national sport.

Video thumbnail — The 7th Guest Intro HQ (PC)
Video Games 1993–1995

The 7th Guest

The 1993 haunted-mansion puzzle game that came on two CD-ROMs when most PCs had no CD drive, and sold the drives anyway. Ghostly actors in a pre-rendered house, 19th-century brainteasers, a toymaker named Stauf (an anagram of Faust), and Bill Gates calling it "the new standard in interactive entertainment."

Video thumbnail — Monkey Island 1 / The Secret of Monkey Island Intro / English / PC DOS
Video Games 1990–1992

The Secret of Monkey Island

Lucasfilm Games' 1990 pirate comedy: Guybrush Threepwood, a kid who wants to be a pirate, the ghost pirate LeChuck, and sword fights settled by insults ("You fight like a dairy farmer." "How appropriate. You fight like a cow."). Ron Gilbert built it so you almost couldn't die, which made it the adventure game people finished instead of quitting.

Video thumbnail — The Sims 1 Commercial (2000)
Video Games 2000–present

The Sims

Will Wright's dollhouse simulator where you controlled virtual lives, sent them to work, made them fall in love, and then deleted the pool ladder and watched them drown. Launched in February 2000 by Maxis and EA, The Sims became the best-selling PC game of its era—a mania that never ended, spawning sequels that kept the franchise dominant for decades.

Video thumbnail — The Sims 2 — official trailer (Electronic Arts, 2004)
Video Games 2004–2008

The Sims 2

Your Sims could finally grow up, grow old and die, and their kids had their noses. Maxis's September 2004 sequel added aging, genetics, aspirations with wants and fears, a full 3D camera, and alien abductions that could leave a man pregnant. It sold a million copies in ten days, a record at the time, and kept selling expansions through 2008.

Video thumbnail — Treehouse, The gameplay (PC Game, 1991)
Video Games 1991–1996

The Treehouse

The backyard treehouse where two opossum buddies invited you to click everything just to see what it did. Brøderbund's 1991 edutainment hit dressed up music-making, mazes, and a money game in cozy backyard charm — and yes, they were opossums, no matter what your memory insists.

Video thumbnail — Ultima Online Cinematic Trailer
Video Games 1997–2003

Ultima Online

The MMO pioneer that proved persistent online worlds at scale were possible. Ultima Online's unrestricted player-versus-player combat, player housing, and emergent economies made it the first true virtual society — and the blueprint for every MMO that followed.

Video thumbnail — Windows - Gahan Wilson's The Ultimate Haunted House

Gahan Wilson's The Ultimate Haunted House

The haunted house where every click was a gag. Gahan Wilson's The Ultimate Haunted House turned the New Yorker cartoonist's macabre humor into a 1994 CD-ROM maze of 13 rooms, 13 hidden keys, and monster-building against a clock striking 13 — less horror game, more interactive cartoon funhouse.

Video thumbnail — Warcraft II: Tides of Darkness - Intro Cinematic
Video Games 1995–1999

Warcraft II: Tides of Darkness

Blizzard's 1995 orcs-versus-humans strategy game: fog of war, a mini-map, and the network game that ate dorm LANs and dial-up evenings over Kali. More than 3 million sold, the design StarCraft grew from, and Blizzard's half of the rivalry with Westwood that made real-time strategy the PC genre of the late '90s.

Video thumbnail — Warcraft 3 Reign of Chaos Introduction Cinematic - The Prophecy
Video Games 2002–2010

Warcraft III

Blizzard's fantasy strategy epic gave the world Arthas, hero units, and four armies worth arguing about — then its map editor quietly gave the world an entire new genre: DotA, the custom map that paved the way for the MOBA era, was built inside it.

Video thumbnail — Intro Cinematic - Wing Commander I (1990)
Video Games 1990–1999

Wing Commander

Strap into a cockpit on the carrier Tiger's Claw and fly against the Kilrathi — cat-faced aliens in a war the game dared to let you lose. Wing Commander was World War II in space on a 1990 PC, and it made every other game on the shelf suddenly look cheap.

Video thumbnail — Wolfenstein 3D - Episode 1: Escape From Castle Wolfenstein - Floor 1 (E01L01) [MS-DOS]
Video Games 1992–1994

Wolfenstein 3D

May 1992: Apogee uploads id Software's free first episode to the bulletin boards and the PC learns to run and gun in first person. Escape Castle Wolfenstein as B.J. Blazkowicz, shoot everything in a uniform, find the hidden Pac-Man level, order the rest by mail. The "grandfather of 3D shooters" and the game that proved shareware was a business.

Video thumbnail — Team17 - Worms - 1995
Video Games 1995–1997

Worms

Team17's 1995 artillery game: teams of cartoon worms with bazookas, exploding sheep and the Banana Bomb, lobbing shots across a crumbling landscape while you wait on the wind. Invented by a computer-shop employee on a graphing calculator, it sold around five million copies across every platform of the decade.

Video thumbnail — How to Manually detect games for Xfire
Tech 2004–2015

Xfire

The little black friends list that knew what game everyone was playing, let you message them from inside a full-screen match and join their server with a click. It launched in January 2004, hit 7 million users by 2007, was sold to MTV for $102 million and shut down in 2015, the same year Discord appeared to do the same job.

Video thumbnail — Zoo Tycoon - TV Commercial (2001)
Video Games 2001–2004

Zoo Tycoon

Build the exhibits, hire the keepers, keep the guests happy — and then, inevitably, delete the lion fence just to see what happens. Zoo Tycoon was the zoo-management sim on every family PC and school computer lab in the early 2000s, and everyone who played it broke it on purpose at least once.