#Multiplayer

34 items

Video thumbnail — Age of Empires 2 Official Trailer (2000, Ensemble/Microsoft)
Video Games 1999–present

Age of Empires II

Age of Empires II was the medieval real-time strategy game that defined the genre for a generation. Released in 1999, it put 13 civilizations at your command across historical campaigns spanning Joan of Arc to Genghis Khan. The Conquerors expansion (2000) became the definitive version, adding five new civilizations and cementing the game's legacy. Nearly three decades later, HD remasters and competitive esports tournaments prove this masterpiece never went out of style.

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.

Video thumbnail — Bomberman 64 "Bomberman Song" (Nintendo 64\N64\Commercial\Ad) Full HD
Video Games 1997–1999

Bomberman 64

The first Bomberman to go 3D: Hudson Soft's 1997 N64 adventure traded the classic grid for free-roaming chaos, and the four-player couch battles were glorious or broken depending on who you asked. The single-player mode hid real depth — 100 of 120 Gold Cards to unlock the true ending — but it was the sing-song TV jingle and the rental-store ritual that cemented it in your brain.

Video thumbnail — Puzzle Bobble / Bust-A-Move (Arcade, 1994) (1cc)
Video Games 1994–present

Bust-a-Move (Puzzle Bobble)

The cabinet at every bowling alley, skating rink, and pizza place: cute dinosaurs working a bubble cannon, three-of-a-color pops, and a slowly descending wall of doom. Bust-a-Move was the arcade game everybody's mom was secretly great at — and the formula was so good it never stopped being made.

Video thumbnail — Call of Duty 4: Modern Warfare Trailer
Video Games 2007–2009

Call of Duty 4: Modern Warfare

The game that changed multiplayer shooters forever. Call of Duty 4 ditched WWII for the modern day and invented the template everyone has copied since — killstreaks, custom loadouts, Prestige mode. By 2008, every Xbox 360 household was living in its lobbies.

Video thumbnail — The Origin Story Behind Counter-Strike's Most Iconic Map - Noclip Documentary
Video Games 1999–2012 (peak 2000s)

Counter-Strike

The free Half-Life mod that conquered every LAN party and cybercafé of the 2000s. Terrorists versus counter-terrorists, five on five, one life per round, buy your weapons and don't miss — for a whole generation, Counter-Strike means version 1.6.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — EverQuest: Original 1999 Launch Video
Video Games 1999–2004 peak

EverQuest

The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.

Video thumbnail — N64 Commercial - GoldenEye 007, 1997
Video Games 1997–2001

GoldenEye 007

The Nintendo 64 first-person shooter that redefined console multiplayer: four players split-screen deathmatch, and an iron-clad house rule banning Oddjob because his short stature slipped under auto-aim. Rare's landmark game sold over 8 million copies and owned living rooms until Halo arrived.

Video thumbnail — Halo 2 "I Need a Weapon" Master Chief commercial (2004)
Video Games 2004–2010

Halo 2

When Bungie's sequel launched on Xbox in November 2004, 1.5 million people had pre-ordered it. Midnight launches erupted at 7,000 stores across North America. And its matchmaking system became the template that online shooters copied for years afterward.

Video thumbnail — Halo 3 Believe Diorama Ad (2007)

Halo 3

Bungie's trilogy-closer exploded into a September 2007 phenomenon that had entire dorm floors in line the night it launched. "Finish the Fight" did exactly that — Master Chief, the Covenant, the Flood, and forty million marketing dollars behind a "Believe" campaign built around a sprawling hand-made diorama. The numbers were untouchable: $170 million in one day, $300 million in a week, a million players on Xbox Live before anyone had slept.

Video thumbnail — Halo: Combat Evolved Official Trailer (2001, Bungie/Microsoft)
Video Games 2001–2007

Halo: Combat Evolved

Bungie's sci-fi FPS that proved console shooters could rival their PC counterparts. Released November 15, 2001 as an Xbox launch title, Halo: Combat Evolved sent you to a mysterious ringworld as Master Chief to fight the alien Covenant—and turned LAN parties into a rite of passage.

A sea of glowing CRT monitors filling a dark hall at the DreamHack Winter 2004 LAN party
Trends 1994–2010 (peak 2000s)

LAN Parties

You hauled your full tower, CRT monitor, keyboard, and mouse to a friend's basement, plugged into the network, and played until sunrise. Counter-Strike, StarCraft, Unreal Tournament — the trash talk was live, the pizza was cold, and nobody believed online gaming could ever replace the room.

Video thumbnail — Mario Kart 64 Commercial (USA) (1997)
Video Games 1996–2001

Mario Kart 64

The first 3D Mario Kart brought four-player split-screen racing to the Nintendo 64, turning every sleepover and dorm room into a competitive battleground. Shells flew, friendships were tested, and players argued eternally about which character had a hidden advantage.

Video thumbnail — Mario Kart: Double Dash!! GameCube Gameplay - E3 2003
Video Games 2003–2006

Mario Kart: Double Dash!!

Nintendo's mad-genius take on kart racing: two drivers per kart, split duties, and the ability to hand off control mid-race. Double Dash!! turned couch multiplayer into pure chaos and became the GameCube's second-best-selling game.

Video thumbnail — Mortal Kombat 4 Arcade Trailer
Video Games 1997–1999

Mortal Kombat 4

The first Mortal Kombat in 3D, the last one to hit arcades—and the first where you could pull a weapon mid-fight. Polygonal fatalities were the playground whisper of 1997.

Video thumbnail — Video Game Archaeology - MSN Gaming Zone
Tech 1996–2006 peak

MSN Gaming Zone

For a lot of people, the first place you ever played games against strangers over the internet — dial in, drop into a lobby, and play Hearts, Spades, or Age of Empires. Microsoft's online-gaming portal, and a quiet ancestor of Xbox Live.

Video thumbnail — [Nintendo 64] NFL Blitz TV Commercial
Video Games 1997–2003

NFL Blitz

The arcade football game that threw the rulebook in the trash: seven-on-seven, 30 yards for a first down, no penalties, and late hits actively encouraged — you could body-slam a guy well after the whistle. From the NBA Jam bloodline, with the same announcer energy: "DA BOMB!"

Video thumbnail — NFL Street for Xbox Video Review
Video Games 2004–2006

NFL Street

Seven-on-seven football with no penalties, no injuries, and no uniforms — just NFL players in street clothes talking trash on a concrete lot. Taunt the defense while you run and you fill the Gamebreaker meter. EA Sports BIG's 2004 answer to the question of what football looks like with all the rules taken out.

Video thumbnail — Wii Would Like to Play (2006) - Wii Commercial [4K + 60 FPS]
Video Games 2006–2013

Nintendo Wii

The white remote-waving console that turned living rooms into bowling alleys and convinced your grandmother that she wanted to play tennis. Nintendo's motion-controlled revolution sold 101 million units by letting non-gamers actually *feel* like they were swinging a bat or rolling a bowling ball, while leaving a trail of cracked TV screens in its wake.

Video thumbnail — Xbox Commercial 2001
Video Games 2001–2005

Original Xbox

Microsoft's first console was a giant black box that held a Pentium III and changed online gaming forever. Launched November 15, 2001, the Xbox arrived with the Duke controller (instantly mocked for its size), a built-in hard drive, and Ethernet port. Halo: Combat Evolved was the system seller, but Xbox Live (November 2002) was the revolution: console gaming went online with a headset in the box and broadband required.

Video thumbnail — Playstation 9 - 2000 PS2 Commercial [High Quality]
Video Games 2000–2013

PlayStation 2

The black rectangle that invaded living rooms worldwide as an affordable DVD player and happened to pack the best game library ever assembled. With over 155 million sold—the best-selling console of all time—the PlayStation 2 didn't just dominate gaming; it became the era's default home entertainment hub.

Video thumbnail — Rock Band : Official First Trailer
Video Games 2007–2010

Rock Band

You got a plastic guitar, a plastic bass, a plastic drum kit, and a plastic microphone. Four friends could play one song together at once. This seemed revolutionary for about three years.

Video thumbnail — Scorched Earth gameplay (PC Game, 1991)
Video Games 1991–1997

Scorched Earth

"The Mother of All Games"—a turn-based artillery tank battler where physics, wind, and an absurd weapon shop turned a single shared keyboard into hours of hot-seat chaos and sudden laughter.

Video thumbnail — Arcade Longplay [117] The Simpsons Arcade Game
Video Games 1991–1996

The Simpsons Arcade

Konami's 1991 four-player brawler let you play as Homer, Marge, Bart, or Lisa on a mission to rescue Maggie. The Simpsons Arcade captured the early cartoon's charmingly off-model animation style, placing you in Springfield with familiar locations and gag-filled bashing. Ported to home computers (Commodore 64 and MS-DOS) back in 1991, it later returned to modern consoles via a digital re-release in 2012.

Video thumbnail — Snowboard Kids N64 Intro + Music + All Demos
Video Games 1997–1999

Snowboard Kids

Mario Kart on snow, basically — and that was the whole charm. Big-headed cartoon kids raced down the mountain pelting each other with weapons and items, then rode the ski lift back up mid-race while rivals took potshots at the line. Atlus's goofy N64 racer was the loud, chaotic flip side of 1080° Snowboarding.

Video thumbnail — Splatterball Plus 1999 PC
Video Games 1996–2000

Splatterball

An online multiplayer paintball game — teams, squads, and ranked stats — played over dial-up through America Online's games area in the late 1990s, back when premium online games billed by the hour and the meter was always ticking.

Video thumbnail — Star Fox 64 with Rumble Pack Commercial
Video Games 1997–1999

Star Fox 64

"Do a barrel roll!" Nintendo's on-rails space shooter gave the world Peppy's immortal advice, branching routes that made every run different, and the Rumble Pak — the accessory that made your controller shake with every explosion. Over 4 million copies later, it stands as one of 1997's biggest games.

Video thumbnail — Street Fighter II 2 - SNES Super Nintendo - Original UK TV commercial - #PixelCherryNinja
Video Games 1991–1995

Street Fighter II

The 1991 arcade fighting game that singlehandedly revived the arcade industry and invented the competitive fighting-game community. Capcom's Street Fighter II featured eight selectable characters with unique movesets, and combos—initially discovered as glitches—became the foundation of an entirely new genre. From the SNES port to EVO championships decades later, this game's influence on gaming culture is immeasurable.

Video thumbnail — Super Smash Bros. "Happy Together" (Nintendo64\N64\Commercial)
Video Games 1999–2001

Super Smash Bros.

Masahiro Sakurai's Nintendo crossover brawler launched on the N64 with twelve iconic fighters smashing each other on floating stages in four-player chaos. Released April 1999, Super Smash Bros. sold 5.5 million copies and created the template for a franchise that would define competitive gaming and casual multiplayer for the next 25 years.

Video thumbnail — Super Smash Bros. Melee USA Commercial
Video Games 2001–2005

Super Smash Bros. Melee

Nintendo's 2001 GameCube fighting game where Mario, Link, Pikachu, Kirby, and dozens of other Nintendo characters beat each other senseless on themed stages and knocked foes off the screen. A launch-window blockbuster and the best-selling GameCube title, it became the foundation of a massive competitive and esports community that kept the game alive for decades.

Video thumbnail — Teenage Mutant Ninja Turtles - Arcade Game - Playthrough - Raphael
Video Games 1989–1993

Teenage Mutant Ninja Turtles Arcade

Konami's 1989 beat-em-up starred four turtles, infinite pizza, and quarter-guzzling boss fights. Teenage Mutant Ninja Turtles Arcade was a four-player coin-op sensation: pick a turtle, bash foot soldiers, work through a story ripped straight from the cartoon. The 1990 NES port added new levels and Pizza Hut advertisements, securing its place in gaming legend.

Video thumbnail — Ultima Online Cinematic Trailer
Video Games 1997–2003

Ultima Online

The MMO pioneer that proved persistent online worlds at scale were possible. Ultima Online's unrestricted player-versus-player combat, player housing, and emergent economies made it the first true virtual society — and the blueprint for every MMO that followed.

Video thumbnail — Xbox LIVE Dark Master  (Chicken Suit)
Video Games 2002–2010

Xbox Live (Original Xbox Era)

Microsoft's revolutionary bet on broadband gaming — the service that brought voice chat and Gamertags into living rooms and normalized trash-talking strangers over the internet. The $49.95 Starter Kit arrived in November 2002 with a wired headset, a year of subscription, and a radical demand: high-speed internet or stay offline. It worked — 150,000 kits sold in the first week.