#Simulation

8 items

Video thumbnail — Nintendo Animal Crossing Commercial 2002 Gamecube
Video Games 2002–2005

Animal Crossing

Nintendo's gentle life-simulation game that reached the US on the GameCube in 2002. You move to a village of animal neighbors, pay off a mortgage to raccoon shopkeeper Tom Nook, and fish, catch bugs, decorate your house, and run errands—all on a real-time clock synced to the console, so the game's day and night and seasons matched real life. No winning, no losing—just a cozy daily routine.

Video thumbnail — Gran Turismo 1 Intro PS1
Video Games 1997–present

Gran Turismo

The Real Driving Simulator — and it meant it. Gran Turismo made PS1 owners grind license tests, obsess over gear ratios, and fall in love with a used Nissan they tuned into a monster. Suddenly a racing game wasn't about power-ups; it was about the cars.

Video thumbnail — RollerCoaster Tycoon gameplay (PC Game, 1999)
Video Games 1999–2004

RollerCoaster Tycoon

You designed roller coasters and managed an amusement park in this beloved strategy sim. Created almost single-handedly by Chris Sawyer and released in 1999, RollerCoaster Tycoon became a sandbox classic — famous for coaster design and infamous for the player habit of trapping guests. RollerCoaster Tycoon 2 followed in 2002.

Video thumbnail — SimCity 2000 - Gameplay (PC/HD)
Video Games 1993–1999

SimCity 2000

The city-building game that made zoning feel like destiny. SimCity 2000 traded the original's flat grid for a gorgeous isometric view with terrain elevation, underground layers, and a tech tree capped by arcologies — massive self-contained future cities that could blast into space. For a generation of 90s kids on the family PC, it was equal parts urban-planner simulator and disaster-unleashing sandbox.

Video thumbnail — SimTower gameplay (PC Game, 1994)
Video Games 1994–1999

SimTower

An elevator game disguised as a skyscraper builder: stack offices, condos, and hotels a hundred floors high, then obsess over elevator schedules while tiny tenants flash red with rage. One of the weirdest, most hypnotic PC sims of the 90s.

Video thumbnail — Spore Trailer

Spore

Will Wright's evolution sim promised everything from primordial cell to galactic empire — and its Creature Creator was an all-timer. Then the game itself arrived: shallow where the hype was deep, and wrapped in DRM so hated it drew class-action lawsuits and an Amazon review-bombing for the ages.

Video thumbnail — The Sims 1 Commercial (2000)
Video Games 2000–present

The Sims

Will Wright's dollhouse simulator where you controlled virtual lives, sent them to work, made them fall in love, and then deleted the pool ladder and watched them drown. Launched in February 2000 by Maxis and EA, The Sims became the best-selling PC game of its era—a mania that never ended, spawning sequels that kept the franchise dominant for decades.

Video thumbnail — Zoo Tycoon - TV Commercial (2001)
Video Games 2001–2004

Zoo Tycoon

Build the exhibits, hire the keepers, keep the guests happy — and then, inevitably, delete the lion fence just to see what happens. Zoo Tycoon was the zoo-management sim on every family PC and school computer lab in the early 2000s, and everyone who played it broke it on purpose at least once.