Bejeweled
Swap two gems, line up three, watch them vanish and the rest cascade down. PopCap's match-three puzzle turned a simple web game into one of the most-copied ideas in casual gaming.
6 items
Swap two gems, line up three, watch them vanish and the rest cascade down. PopCap's match-three puzzle turned a simple web game into one of the most-copied ideas in casual gaming.
The grid of gray squares you clicked to uncover numbers — and the flags you planted over the mines you hoped weren't there. Bundled with Windows for years, it was equal parts logic puzzle and nerve test.
A self-checking tile puzzle: twelve numbered tiles in a clear plastic case, each with a fragment of a geometric pattern on the back. You worked through a workbook puzzle, placed each numbered tile on its answer, then flipped the case closed — if the pattern matched what was printed in the book, every answer was right. The game told you before the teacher could.
An underwater educational adventure game where kids explored a cove, collected gems and treasures, and solved reading and science puzzles. A sibling title to Treasure Mountain! from The Learning Company's edutainment catalog, released in 1992.
An educational adventure game where kids climbed a mountain solving reading, math, and logic puzzles to catch the Master of Mischief's elves and collect treasure. A classroom-and-home edutainment staple of the early 1990s, published by The Learning Company for DOS, Windows, and Mac.
The themed word-search worksheet the teacher photocopied for Friday afternoons and holiday parties — a grid of letters hiding a list of words, hunted down with a highlighter. Fall leaves, Halloween, Thanksgiving: there was a seasonal one for everything.