#Pc Games

12 items

Video thumbnail — 3D Pinball for Windows – Space Cadet (Gameplay)
Video Games 1995–2007

3D Pinball: Space Cadet

The space-themed pinball table hidden in the Windows Games folder that ate untold hours in the computer lab. Rack up ranks from Cadet to Fleet Admiral, one launched ball at a time.

Video thumbnail — Army Men: Sarge's Heroes (Nintendo 64) Commercial
Video Games 1998–2003 (3DO era)

Army Men

The green plastic soldiers from the toy bin, given a voice, a war and a portal into the "real world" of kitchen counters and backyards. 3DO's Army Men started as a 1998 PC strategy game and became a franchise that ran to more than two dozen titles in a decade, most of them shipped by 3DO in its last five years.

Video thumbnail — Barbie Fashion Designer CD ROM commercial 1996
Video Games 1996–1998

Barbie Fashion Designer

Design an outfit on screen, print it onto a fabric sheet on the family inkjet, and dress a real Barbie in it. Mattel Media's 1996 CD-ROM sold more than a million copies within a year and became the proof that a game aimed squarely at girls could sell big.

Video thumbnail — Bejeweled Deluxe - Normal Game (2001)
Video Games 2000–present

Bejeweled

Swap two gems, line up three, watch them vanish and the rest cascade down. PopCap's match-three puzzle turned a simple web game into one of the most-copied ideas in casual gaming.

Video thumbnail — Diablo II intro cinematic (Blizzard)
Video Games 2000–present

Diablo II

The dark, click-to-loot dungeon crawler whose endless hunt for better gear defined turn-of-the-millennium PC gaming. You clicked, monsters died, loot rained, and Battle.net kept you up until dawn.

Video thumbnail — Mario Teaches Typing (1992) PC Playthrough
Video Games 1992–1997

Mario Teaches Typing

The 1992 typing tutor that put Mario in the computer lab: type the letter on the block to smash it, type the word to outswim the fish, type the sentence to outrun the Thwomps. Interplay built it to be the kids' Mavis Beacon, it sold more than 800,000 copies, and its 1993 CD-ROM version was the first time Charles Martinet's Mario voice appeared in a game, on a giant floating head that scared half its students.

Video thumbnail — Minesweeper (Windows 3.11 Longplay, 1993)
Video Games 1990–present

Minesweeper

The grid of gray squares you clicked to uncover numbers — and the flags you planted over the mines you hoped weren't there. Bundled with Windows for years, it was equal parts logic puzzle and nerve test.

Video thumbnail — SkiFree (Windows 3.1) Gameplay
Video Games 1991–present

SkiFree

You picked a mode, pointed your pixel skier downhill, and raced a Windows 3.0 mountain — until the moment at 2,000 meters when something terrible crested the hill behind you. The Abominable Snow Monster of SkiFree ate a generation of office workers, and most of them never learned about the F key.

Video thumbnail — LGR - Snood Retrospective: Forget Life, Play SNOOD
Video Games 1996–2009

Snood

Launch goofy grimacing faces up the board, match three, and watch the ceiling ratchet down — while your AIM away message covered for you. Snood was the shareware puzzler installed on every dorm and computer-lab machine at the turn of the millennium, and it was written by a geology professor as a gift for his wife.

Video thumbnail — Super Solvers: Treasure Mountain gameplay (PC Game, 1990)
Video Games 1990–1999

Treasure Mountain!

An educational adventure game where kids climbed a mountain solving reading, math, and logic puzzles to catch the Master of Mischief's elves and collect treasure. A classroom-and-home edutainment staple of the early 1990s, published by The Learning Company for DOS, Windows, and Mac.

Video thumbnail — Solitaire Win Animation
Video Games 1990–present

Windows Solitaire

The Klondike card game that shipped with virtually every Windows PC — and quietly taught a generation how to use a mouse. The real reward was winning: the whole deck cascading off the stacks and bouncing across the screen.

Video thumbnail — Logical Journey of the Zoombinis - 1996 Trailer
Video Games 1996–present

Zoombinis

Guide troops of little blue creatures across a series of logic puzzles, choosing each one's hair, eyes, nose, and feet to sneak them past the obstacles. You were secretly learning to think — and it was a computer-lab favorite.