#Cd Rom

14 items

Video thumbnail — 3-D Dinosaur Adventure Gameplay (part 1)
Video Games 1993–1997

3-D Dinosaur Adventure

Knowledge Adventure's 1993 CD-ROM theme park of dinosaurs, with the 3D glasses in the box, a virtual museum, and a first-person mode where you saved the dinosaurs from the comet. The edutainment disc that lived in the family PC's CD caddy.

Video thumbnail — Panasonic FZ-1 REAL 3DO Interactive Multiplayer (1993) TV Commercial
Video Games 1993–1996

3DO

The 3DO was an audacious gamble: a roughly $700 CD console that The 3DO Company didn't even build itself — partners like Panasonic manufactured it under license, with royalties flowing back to Trip Hawkins' company. Time magazine called it 1993's "Product of the Year." No amount of prestige could overcome the price.

A pile of AOL free-trial promotional CDs
Trends 1993–2006

AOL Free-Trial CDs

AOL's marketing chief Jan Brandt carpet-bombed America with free-trial discs—in magazines, mailboxes, at Blockbuster and Best Buy, even in Omaha Steaks shipments. At peak saturation — by Brandt's own estimate — roughly half of all CDs manufactured worldwide bore the AOL logo, a $300 million marketing gambit that made the "You've Got Mail" sound the most iconic audio cue of the 1990s.

Video thumbnail — Barbie Fashion Designer CD ROM commercial 1996
Video Games 1996–1998

Barbie Fashion Designer

Design an outfit on screen, print it onto a fabric sheet on the family inkjet, and dress a real Barbie in it. Mattel Media's 1996 CD-ROM sold more than a million copies within a year and became the proof that a game aimed squarely at girls could sell big.

Video thumbnail — Let's Check Out 90s Clip Art! | HR Farrington
Tech 1984–2005

Clip Art

Before Google Images, decorating a book report meant clip art: flipping through a phone-book-thick catalog of tiny thumbnails, finding the picture you wanted by number, digging out the right CD-ROM, and printing it one image at a time. Every 90s birthday flyer and school newsletter was built from these libraries.

Video thumbnail — Microsoft Encarta 95 commercial 1995
Tech 1993–2009

Microsoft Encarta

The CD-ROM encyclopedia that killed the twenty-volume set on the shelf. Encarta turned book reports into a multimedia experience — clickable maps, audio clips of national anthems and animal sounds, video snippets — and hid the MindMaze trivia game inside for when you were supposed to be studying.

Video thumbnail — Freddi Fish and The Case of the Missing Kelp Seeds Full Playthrough | NO COMMENTARY
Video Games 1994–2003

Freddi Fish & Pajama Sam

Humongous Entertainment's other Junior Adventures, the ones beside Putt-Putt on the family PC: a yellow fish detective and her friend Luther chasing Grandma Grouper's stolen kelp seeds from 1994, and a boy in a red cape who marches into his closet in 1996 to capture Darkness in his lunchbox. Point-and-click CD-ROMs on the LucasArts SCUMM engine, stuffed with click-anywhere gags.

Video thumbnail — Living Books - Just Grandma And Me 1992 PC Playthrough - Chilling At The Beach
Video Games 1992–1997

Living Books

Brøderbund's CD-ROM storybooks, starting with Mercer Mayer's Just Grandma and Me in 1992: a page read aloud, then a screen where everything you clicked did something. Arthur, the Berenstain Bears and Dr. Seuss followed, and a generation learned to read with a mouse in its hand.

Video thumbnail — Myst 1993 Intro
Video Games 1993–2002

Myst

An island with no instructions, no timer, no way to die — just a series of machines to solve, each more surreal than the last. Myst proved a computer game could be a slow, atmospheric mystery with no combat and endless patience.

A grey Sony PlayStation console shown with a DualShock controller and a memory card slotted into the front
Video Games 1994–2006

PlayStation

The grey box that took gaming off the cartridge and onto the CD — and took it away from Nintendo and Sega while it was at it. Sony's first console arrived in Japan at the end of 1994 and in America the following September, and it made a generation fluent in memory cards, load screens, and demo discs. It started as a Nintendo project that Nintendo walked away from.

Video thumbnail — Apple II Longplay - Reader Rabbit Part 1
Video Games 1984–early 2000s (the PC run)

Reader Rabbit

The Learning Company's reading-game rabbit, who sorted and spelled three-letter words on Apple IIs in 1984 and was still teaching preschoolers on Windows and Mac in the late '90s. It started two years before Math Rabbit, not with it.

Video thumbnail — Sega CD 'Welcome to the Next Level' 1992
Video Games 1992–1996

Sega CD

The CD-ROM deck that bolted under your Genesis and turned it into a two-story tower of futuristic black plastic. At $299 in 1992 it promised arcade-quality full-motion video — and the grainy FMV era it kicked off became gaming's most fondly mocked experiment. Night Trap's live-action thrills even landed it in front of Congress.

Video thumbnail — The 7th Guest Intro HQ (PC)
Video Games 1993–1995

The 7th Guest

The 1993 haunted-mansion puzzle game that came on two CD-ROMs when most PCs had no CD drive, and sold the drives anyway. Ghostly actors in a pre-rendered house, 19th-century brainteasers, a toymaker named Stauf (an anagram of Faust), and Bill Gates calling it "the new standard in interactive entertainment."

Video thumbnail — Windows - Gahan Wilson's The Ultimate Haunted House

Gahan Wilson's The Ultimate Haunted House

The haunted house where every click was a gag. Gahan Wilson's The Ultimate Haunted House turned the New Yorker cartoonist's macabre humor into a 1994 CD-ROM maze of 13 rooms, 13 hidden keys, and monster-building against a clock striking 13 — less horror game, more interactive cartoon funhouse.