Tekken

Tekken 3 (PS1) - Opening Movie

▶ A clip — press play

Four buttons, one per limb, and a family that settles everything with an Iron Fist tournament. Namco's 3D fighter went from the arcade to every PlayStation household, and Tekken 3 — with King, Paul, and a thousand sibling grudge matches — became the fighting game of the late '90s.

Namco's Tekken hit arcades on December 9, 1994, and its big idea was almost embarrassingly simple: instead of buttons for weak and strong attacks, it assigned one button to each of the fighter's four limbs — left punch, right punch, left kick, right kick. Your hands understood it immediately. The 1995 PlayStation port helped establish Sony's new console as the place fighting games lived, and Tekken 2 followed the same arcade-to-living-room path, reaching the PlayStation in 1996.

The story holding it together was pure soap opera with uppercuts: the King of Iron Fist Tournament, staged by the Mishima family — ruthless patriarch Heihachi and his son Kazuya, a clan whose main pastime is trying to destroy one another. Around the family feud orbited one of gaming's great weirdo rosters: King, the luchador with a jaguar head; Paul Phoenix, the flat-topped hothead; Yoshimitsu, a robotic-armed space ninja. Everyone had a favorite, and everyone's little brother had a cheap move.

Tekken 3 was the peak. It arrived in arcades in 1997 and on PlayStation in 1998, introduced Jin Kazama, and was received as an all-timer — averaging 96% at the review aggregator GameRankings and still routinely ranked among the greatest fighting games ever made. It sold 8.36 million copies, and for a couple of years the sound of its character-select screen was the sound of every sleepover with a PlayStation in the room.

The franchise never stopped — by 2017 it had sold 44 million copies across the series, and the Mishima feud is still running today — but the '90s arcade-and-PS1 stretch is the era the memory lives in: memorizing juggle combos from a photocopied move list, and losing to someone who only ever mashed kick.

Similar items

A grey Sony PlayStation console shown with a DualShock controller and a memory card slotted into the front
Video Games 1994–2006

PlayStation

The grey box that took gaming off the cartridge and onto the CD — and took it away from Nintendo and Sega while it was at it. Sony's first console arrived in Japan at the end of 1994 and in America the following September, and it made a generation fluent in memory cards, load screens, and demo discs. It started as a Nintendo project that Nintendo walked away from.

Video thumbnail — Gran Turismo 1 Intro PS1
Video Games 1997–present

Gran Turismo

The Real Driving Simulator — and it meant it. Gran Turismo made PS1 owners grind license tests, obsess over gear ratios, and fall in love with a used Nissan they tuned into a monster. Suddenly a racing game wasn't about power-ups; it was about the cars.

Video thumbnail — Killer Instinct - SNES Commercial US (1)
Video Games 1994–1996

Killer Instinct

The loudest cabinet in the arcade. Rare's 1994 fighter had pre-rendered graphics and a double health bar, but what everyone remembers is the announcer roaring "C-C-C-COMBO BREAKER!" — the line a whole generation learned to yell at each other.

Video thumbnail — Mortal Kombat 4 Arcade Trailer
Video Games 1997–1999

Mortal Kombat 4

The first Mortal Kombat in 3D, the last one to hit arcades—and the first where you could pull a weapon mid-fight. Polygonal fatalities were the playground whisper of 1997.