#Fps

11 items

bioshock

BioShock

A plane crash, a lighthouse, and a descent into Rapture — a ruined Art Deco utopia at the bottom of the sea. Ken Levine's 2007 shooter gave players plasmids, Big Daddies, one devastating twist, and the era's best argument that video games could be art. Would you kindly?

Video thumbnail — Call of Duty 4: Modern Warfare Trailer
Video Games 2007–2009

Call of Duty 4: Modern Warfare

The game that changed multiplayer shooters forever. Call of Duty 4 ditched WWII for the modern day and invented the template everyone has copied since — killstreaks, custom loadouts, Prestige mode. By 2008, every Xbox 360 household was living in its lobbies.

Video thumbnail — The Origin Story Behind Counter-Strike's Most Iconic Map - Noclip Documentary
Video Games 1999–2012 (peak 2000s)

Counter-Strike

The free Half-Life mod that conquered every LAN party and cybercafé of the 2000s. Terrorists versus counter-terrorists, five on five, one life per round, buy your weapons and don't miss — for a whole generation, Counter-Strike means version 1.6.

Video thumbnail — Doom 1 - Mission 1 Gameplay
Video Games 1993–1999

Doom

The shooter that defined the genre, released by id Software as shareware in 1993 and instantly crashing the network when thousands tried to download it at once. Fast, brutal, moddable to the extreme, and the game that turned "fragging" into a verb — by late 1995 it was estimated to be on more computers than Windows 95.

Video thumbnail — Duke Nukem 3d Trailer (High Quality)
Video Games 1991–2001

Duke Nukem

"Hail to the king, baby." PC gaming's most gleefully crude action hero started as a 1991 shareware platformer and exploded with 1996's Duke Nukem 3D — 3.5 million copies of one-liners, aliens, strippers, and moral panic. Then came Duke Nukem Forever, the most legendary vaporware in gaming history.

Video thumbnail — Official Half-Life 2 Trailer
Video Games 2004–2007

Half-Life 2

The game that made Steam essential. Silent physicist Gordon Freeman, armed with a gravity gun that weaponized the environment — sawblades, radiators, physics itself — fought an alien occupation in the Eastern European City 17. Five years in development, a $40 million budget, 39 Game of the Year awards — and it required Steam activation, becoming the Trojan horse that made the world install the platform.

Video thumbnail — Halo 2 "I Need a Weapon" Master Chief commercial (2004)
Video Games 2004–2010

Halo 2

When Bungie's sequel launched on Xbox in November 2004, 1.5 million people had pre-ordered it. Midnight launches erupted at 7,000 stores across North America. And its matchmaking system became the template that online shooters copied for years afterward.

Video thumbnail — Halo 3 Believe Diorama Ad (2007)

Halo 3

Bungie's trilogy-closer exploded into a September 2007 phenomenon that had entire dorm floors in line the night it launched. "Finish the Fight" did exactly that — Master Chief, the Covenant, the Flood, and forty million marketing dollars behind a "Believe" campaign built around a sprawling hand-made diorama. The numbers were untouchable: $170 million in one day, $300 million in a week, a million players on Xbox Live before anyone had slept.

Video thumbnail — Left 4 Dead Intro Cinematic

Left 4 Dead

Four survivors, a horde of sprinting infected, and an invisible AI puppetmaster deciding exactly when to ruin your night. Left 4 Dead turned the zombie apocalypse into the definitive couch-and-headset co-op experience of the late 2000s — the game where friendships were forged in safe rooms and destroyed by one person startling the Witch.

Video thumbnail — Quake Trailer 1996 [Original]
Video Games 1996–1999

Quake

id Software followed Doom by throwing out the second dimension entirely: Quake was true real-time 3D, drenched in a Nine Inch Nails soundscape, and built to be torn apart by its players — who invented rocket jumps and whole art forms inside it, and turned internet deathmatch into a culture.

Video thumbnail — Turok Dinosaur Hunter - Trailer N64 (1997)
Video Games 1997–2000

Turok: Dinosaur Hunter

A gunslinging dinosaur hunter ripped from a comic book and thrust into one of the N64's first must-play shooters. Turok: Dinosaur Hunter arrived in March 1997 with an arsenal that escalated from knife to sci-fi firepower — and jungle fog that wasn't artistic flourish, but an 8-megabyte cartridge's desperate compromise. It accidentally made every encounter feel like a hunt through an alien haze.