Need for Speed: Underground

The reboot that ditched exotic supercars for neon-lit tuner street racing — body kits, underglow, and a spoiler you could see from space. Every 2003 sleepover had a souped-up Civic saved on the memory card.

Need for Speed: Underground arrived November 17, 2003, on PlayStation 2, GameCube, Xbox, and Windows — EA Black Box's full reboot of the franchise. Out went the exotic supercars of the series' early years; in came import-and-tuner street racing at night, all neon underglow, vinyls, body kits, and wings. The timing was perfect: The Fast and the Furious had turned import car culture into a mainstream fantasy, and Underground handed a generation the virtual garage to live it.

The appeal was the depth. Brand-name performance and visual upgrades let players build genuinely personal machines, and a Style Points system rewarded pure showing off. The soundtrack leaned into the moment — Lil Jon & The East Side Boyz's "Get Low" as the theme, BT's "Kimosabe" opening the game. Critics scored it 77–85 on Metacritic across platforms, and players did the rest: roughly 15 million copies sold worldwide, with the PS2 version alone moving 2.6 million in the US by July 2006.

Need for Speed: Underground 2 followed in 2004, and the two games together own a very specific memory: a friend's basement, a divided couch, and an endless argument over whether the giant wing actually made the Civic faster.

Similar items

Video thumbnail — The Fast and the Furious Official Trailer #1 - Paul Walker Movie (2001) HD
Movies 2001–2006

The Fast and the Furious

Paul Walker's undercover cop, Vin Diesel's Toretto, NOS buttons, neon underglow, and "I live my life a quarter mile at a time." The $38 million sleeper that made import-tuner street racing the defining car culture of the decade.

Video thumbnail — MTV Pimp My ride Music Theme / Opening
TV 2004–2007

Pimp My Ride

Xzibit takes your hopeless beater to the shop and it comes back with a fish tank, seven screens, and flames. MTV's most gloriously absurd makeover show — and the birthplace of "yo dawg, I heard you like…"

Video thumbnail — Gran Turismo 1 Intro PS1
Video Games 1997–present

Gran Turismo

The Real Driving Simulator — and it meant it. Gran Turismo made PS1 owners grind license tests, obsess over gear ratios, and fall in love with a used Nissan they tuned into a monster. Suddenly a racing game wasn't about power-ups; it was about the cars.

Video thumbnail — Burnout 3: Takedown — Criterion Games trailer
Video Games 2004–2005

Burnout 3: Takedown

Racing as a contact sport: shunt a rival into the wall, watch the wreck in slow motion, then steer your own flaming chassis into the next car for another Takedown. Criterion's September 2004 racer and its hundred-junction Crash mode took Game of the Year from both the official PlayStation and Xbox magazines, ahead of San Andreas and Halo 2.