#Ps2

6 items

Video thumbnail — Grand Theft Auto: San Andreas PlayStation 2 Trailer (IGN)
Video Games 2001–2008

Grand Theft Auto (PS2 Era)

Three cities, endless possibility, and radio stations you'd sit in a parked car to keep listening to. The PS2 Grand Theft Auto trilogy — III, Vice City, San Andreas — turned the open-world game into a cultural phenomenon: a world that said, "do whatever you want," back when that freedom felt genuinely revolutionary.

Video thumbnail — TOONAMI - Jak and Daxter: The Precursor Legacy™ (PS2) Commercial 2001 HD
Video Games 2001–2005

Jak and Daxter

Naughty Dog's PS2 platformer arrived in December 2001 with no loading screens and no seams — just one continuous world for a silent hero and his motor-mouthed otter-weasel sidekick. Critics adored it, and with Ratchet & Clank and Sly Cooper it formed the PS2's beloved platformer trinity.

Video thumbnail — Need for Speed: Underground (2003) — Main Menu, Get Low
Video Games 2003–2004

Need for Speed: Underground

The reboot that ditched exotic supercars for neon-lit tuner street racing — body kits, underglow, and a spoiler you could see from space. Every 2003 sleepover had a souped-up Civic saved on the memory card.

Video thumbnail — Ratchet & Clank (2002) - PlayStation 2 TV Commercial PS2
Video Games 2002–present

Ratchet & Clank

The buddy-platformer that paired Ratchet, a wrench-swinging lombax mechanic, with Clank, a small defective robot — and armed them with the most gleefully over-the-top arsenal on the PlayStation 2. Blowing up enemies with a Suck Cannon or a flamethrower was the whole point.

Video thumbnail — The Simpsons Hit & Run Trailer (2003)

The Simpsons: Hit & Run

A drivable, explorable Springfield with missions, kickable cars, and the show's actual writers and voice cast — "GTA for kids" was the fan shorthand, and it was said with love. Over 3 million copies sold, no sequel, no remaster, and a cult that has only grown since 2003.

Video thumbnail — Star Wars Battlefront 2 - Trailer E3 2005 - PS2
Video Games 2005–2009 peak

Star Wars: Battlefront II (2005)

You and your sibling dividing a CRT in half, capturing command posts on Hoth all afternoon — split-screen, two controllers, no internet required. Pandemic's 2005 sequel added playable Jedi, space dogfights, and the 501st Legion's story, and when EA's 2017 reboot stumbled, a generation stampeded back to "the REAL Battlefront II."