#Video Games

11 items

Video thumbnail — All Your Base Are Belong To Us (Original)
Trends 1999–2002

All Your Base Are Belong to Us

A hilariously broken line of video-game English that became one of the internet's first true memes. In February 2001, a techno remix and a Newgrounds video put 'All your base are belong to us' on forum signatures, Photoshopped billboards, and eventually YouTube's own maintenance page.

gamefaqs
Trends 1995–present

GameFAQs

A vast library of fan-written, plain-text walkthroughs in monospaced ASCII — hand-drawn text maps, boss strategies, and the one password you needed. Players printed fifty-page guides on the family printer or scrolled giant text files over dial-up. GameFAQs was how you beat the unbeatable.

Video thumbnail — Halo 3: ODST Launch night at Gamestop | 2009 - RETRO FOOTAGE - Xbox 360
Trends 2004–2013 peak

GameStop Midnight Releases

The line outside the strip mall at 11:45 PM, the pre-order receipt clutched like a ticket, the countdown, the cheer. Midnight launches at GameStop were gaming's midnight movie premiere — plus the counter where your old games became seven dollars.

Video thumbnail — Grandma's Boy (2006) - Movie Trailer

Grandma's Boy

A 36-year-old video-game tester gets evicted and moves in with his grandma and her roommates, where he's surrounded by pajama-wearing grandmothers, a dealer named Dante with a pet chimp, and the crushing weight of being a grown man living with his grandma. Critics absolutely eviscerated it. Then the DVD turned it into a canonical stoner comedy.

Video thumbnail — Guitar Hero (PS2) - Trailer [2005]
Video Games 2005–2010

Guitar Hero

The plastic guitar controller that turned living rooms into rock venues and made you feel like you could shred—Guitar Hero arrived in November 2005 with just five fret buttons and a strum bar, playing note-scrolling highways to licensed rock songs. It became a living-room phenomenon. Guitar Hero III (2007) and its brutal finale 'Through the Fire and Flames' defined the genre's peak before the plastic-instrument bubble burst from over-saturation around 2010.

Video thumbnail — Nick Arcade Opening Theme
TV 1992–1997

Nick Arcade

You remember it running for years — it was actually two quick seasons, all in 1992, kept alive by reruns until 1997. Phil Moore sent kids "to the Video Zone!", the green-screen finale where you physically jumped around inside a video game and almost always lost. The dream of every kid with a Genesis and a dream.

Video thumbnail — 1990 Nintendo Power Commercial
Books 1988–2012

Nintendo Power

Nintendo's official magazine and the pre-internet bible for stuck kids everywhere. Nintendo Power came packed with glossy fold-out maps, pull-out strategy guides, previews of games you couldn't afford yet, and the exact secret you needed to get past that one impossible level.

Video thumbnail — The Elder Scrolls IV: Oblivion Trailer

The Elder Scrolls IV: Oblivion

Step out of the sewers and the whole world renders in front of you — go anywhere, be anyone, ignore the main quest for two hundred hours. Bethesda's 2006 fantasy epic was the game that made the Xbox 360 generation feel next-gen, gave us the Adoring Fan, and handed the industry its permanent shorthand for microtransactions: a paid suit of horse armor.

Video thumbnail — Tekken 3 (PS1) - Opening Movie
Video Games 1994–present

Tekken

Four buttons, one per limb, and a family that settles everything with an Iron Fist tournament. Namco's 3D fighter went from the arcade to every PlayStation household, and Tekken 3 — with King, Paul, and a thousand sibling grudge matches — became the fighting game of the late '90s.

Video thumbnail — Tony Hawks Pro Skater for Playstation TV Commercial 1999
Video Games 1999–2004

Tony Hawk's Pro Skater

Activision and Neversoft's skateboarding game, first released in 1999, about chaining tricks into massive combos and collecting the letters S-K-A-T-E across increasingly iconic venues. The punk, ska, and hip-hop soundtrack defined the era. Tony Hawk's Pro Skater 2 (2000) is widely considered the series' peak and one of the best games ever made.

Video thumbnail — Toys 'R' Us 1991 Day Before Thanksgiving Raw Footage
Trends 1985–2000

Toys "R" Us Game Ticket Slips

In the Toys "R" Us video-game aisle, you didn't grab the cartridge — you pulled a paper ticket from a plastic pouch under the box art, paid at the register, and traded the receipt at a counter window for the actual game. It was loss prevention that accidentally let you see exactly how many copies were left.