#Online Games

5 items

Video thumbnail — Club penguin commercial 2008
Trends 2005–2010

Club Penguin

The online hangout where millions of kids waddled around as cartoon penguins, decorated their igloos, adopted puffle pets, and played mini-games for coins in a safety-focused chat environment. Club Penguin was one of the first MMOs designed specifically for kids, and it became an after-school addiction that defined a generation's online childhood.

Rows of desktop computers in a school computer lab — where a generation played Cool Math Games
Trends 1997–present

Cool Math Games

The web filter loophole that became a school institution. Cool Math Games' "math" branding kept it off the blocked-site list while every other gaming site got nuked, making it the de facto arcade of every school computer lab in the mid-2000s.

funbug
Trends 2000–2001

Funbug.com

A turn-of-the-millennium site where you played games for a shot at cash, with a $10,000 drawing every Wednesday afternoon and winnings that landed on a funCard MasterCard. It was live by early 2000, folded in the dot-com bust of 2001, and is remembered now mostly as the $3.9 million failure Nick Woodman had before he built GoPro.

Video thumbnail — Millsberry.com
Trends 2004–2010

Millsberry

General Mills' cereal-box virtual town: make a character, earn Millsbucks, furnish a house, and play arcade games named for Reese's Puffs and Lucky Charms. Millsberry ran from 2004 to 2010, the fullest advergame of its era, and signed off by handing every citizen a yearbook.

Video thumbnail — Toontown: 2003 Commercial USA - Long Version
Video Games 2003–2013

Toontown Online

Disney's kid-safe MMO let kids become a cartoon dog or duck and fight the Cogs, gray robot businessmen, with cream pies and seltzer bottles. Toontown Online launched June 2, 2003, at $9.95 a month, kept chat to a menu of approved phrases, and closed on September 19, 2013, which is roughly when the fans started rebuilding it themselves.