Battletoads
Rash, Zitz and Pimple, Rare's answer to the Ninja Turtles, in the NES game blamed for more broken friendships and controllers than almost any other. Nobody talks about beating Battletoads. They talk about the Turbo Tunnel.
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Rash, Zitz and Pimple, Rare's answer to the Ninja Turtles, in the NES game blamed for more broken friendships and controllers than almost any other. Nobody talks about beating Battletoads. They talk about the Turbo Tunnel.
A green rabbit captain, a four-armed duck gunner, and a boy from San Francisco fighting a Toad Empire run by a computer. The cartoon lasted 13 episodes in the fall of 1991, the Hasbro toys lasted one wave, and the Konami NES game outlived them both.
The NES controller you wore on your arm — futuristic on the commercial, nearly unplayable in the living room. It got the greatest product placement line in movie history: "I love the Power Glove. It's so bad." Somehow both a punchline and the coolest thing any kid had ever seen.
The Turtles are on vacation in Key West when Shredder hijacks April's newscast, takes her hostage and lifts the entire borough of Manhattan into the sky. Konami's third NES Turtles game (February 1992) was built for the console rather than ported from the arcade, gave each turtle a special move, and let two players brawl side by side across eight levels.