#Magazine

5 items

Video thumbnail — GamePro TV 1992
Video Games 1989–1999 peak

Gaming Magazines (GamePro, Game Players)

The glossy gaming magazines you subscribed to with the little bind-in postcard — GamePro, Game Players, and their newsstand rivals. Multi-platform reviews, screenshot-packed previews, and pages of cheat codes you copied out by hand before a big weekend.

the MAXIM wordmark
Trends 1997–2008 peak

Maxim

The "lad mag" that lived on every barbershop shelf and older brother's bedroom floor. Maxim brought cover models, cheeky lists, gear reviews, and the famous Hot 100 to millions of readers in the early 2000s—a condensed, irreverent take on lifestyle media that dominated dorms and waiting rooms.

Video thumbnail — Nickelodeon Magazine Commercial- 1993
Books 1993–2009

Nickelodeon Magazine

The kids' magazine that brought Nickelodeon into mailboxes nationwide, packed with comics, pranks, gross-out humor, and celebrity features. Published from 1993 to 2009, it was the must-read subscription for 1990s and 2000s kids.

Video thumbnail — 1990 Nintendo Power Commercial
Books 1988–2012

Nintendo Power

Nintendo's official magazine and the pre-internet bible for stuck kids everywhere. Nintendo Power came packed with glossy fold-out maps, pull-out strategy guides, previews of games you couldn't afford yet, and the exact secret you needed to get past that one impossible level.

Video thumbnail — What's Inside? - SCRYE Guide To Collectible Card Games (CCG) Magazine #16 (September 1996) Unboxing
Tabletop Games 1994–2009

Scrye Magazine

The magazine that told you what your Magic cards were actually worth. Scrye was the price-guide bible of the trading-card-game boom — the fold-out list of secondary-market values you scoured to see if your rare was your ticket to riches.