#Broderbund

6 items

Video thumbnail — Where In The World is Carmen Sandiego | (1991 Full Version)
Video Games 1985–1996

Where in the World Is Carmen Sandiego?

Chase a globe-trotting super-thief and accidentally learn every world capital along the way. Broderbund's detective games sent you tracking Carmen's V.I.L.E. henchmen across real geography, and the PBS game show turned the hunt into after-school appointment TV — complete with the a cappella group Rockapella.

Video thumbnail — Kid Pix (Macintosh v1.2) Gameplay
Video Games 1989–present

Kid Pix

Broderbund's gloriously chaotic kids' drawing program — the one with the honking sound effects, the rubber stamps, and the stick of dynamite that blew your whole picture apart in a burst of black-and-white circles. For a generation of 90s kids it was the first "art" they ever made on a computer.

Video thumbnail — Living Books - Just Grandma And Me 1992 PC Playthrough - Chilling At The Beach
Video Games 1992–1997

Living Books

Brøderbund's CD-ROM storybooks, starting with Mercer Mayer's Just Grandma and Me in 1992: a page read aloud, then a screen where everything you clicked did something. Arthur, the Berenstain Bears and Dr. Seuss followed, and a generation learned to read with a mouse in its hand.

Video thumbnail — Printing a Banner with an Old School Macintosh and Dot Matrix Printer
Tech 1984–present

The Print Shop

Every dot-matrix HAPPY BIRTHDAY banner taped across a classroom, every jagged clip-art greeting card with a border of little hearts, came out of Brøderbund's Print Shop, launched for the Apple II in 1984 and still cranking out banners on the family PC a decade later. It let anyone with a tractor-feed printer be a graphic designer, and it sold ten million copies doing it.

Video thumbnail — Treehouse, The gameplay (PC Game, 1991)
Video Games 1991–1996

The Treehouse

The backyard treehouse where two opossum buddies invited you to click everything just to see what it did. Brøderbund's 1991 edutainment hit dressed up music-making, mazes, and a money game in cozy backyard charm — and yes, they were opossums, no matter what your memory insists.

Video thumbnail — Logical Journey of the Zoombinis - 1996 Trailer
Video Games 1996–present

Zoombinis

Guide troops of little blue creatures across a series of logic puzzles, choosing each one's hair, eyes, nose, and feet to sneak them past the obstacles. You were secretly learning to think — and it was a computer-lab favorite.