#Mmo

7 items

Video thumbnail — Asheron's Call Official Trailer (1999, Microsoft/Turbine)
Video Games 1999–2017

Asheron's Call

The cult favorite of the first big three MMORPGs — never EverQuest's equal in numbers, but beloved for what it dared. Asheron's Call ran through Microsoft's gaming service, its classless characters and famous monthly story updates drip-feeding new life into one seamless world that stayed open for over seventeen years.

Video thumbnail — Dark Age of Camelot - DAoC Trailer 2001
Video Games 2001–2005

Dark Age of Camelot

A fantasy MMORPG that replaced chaotic open-world ganking with Realm vs. Realm warfare—three mythologically themed nations (Albion, Midgard, Hibernia) fighting over contested keeps and relics in structured, large-scale PvP.

Video thumbnail — EverQuest: Original 1999 Launch Video
Video Games 1999–2004 peak

EverQuest

The first massively successful 3D MMORPG, a game that proved millions would live together in a virtual world. The world of Norrath, corpse runs, the brutal grind, and "EverCrack" addiction became the template for everything that followed.

Video thumbnail — Infantry Online gameplay
Video Games 1999–2012

Infantry Online

The top-down, sprite-based online combat game where large teams fought across sprawling battlefields with infantry, vehicles, and aircraft. Born from the makers of SubSpace, it became a Sony Online Entertainment fixture on Station.com and outlived its era through a fan-run revival.

Video thumbnail — PlanetSide Gameplay - First Look HD
Video Games 2003–2016

PlanetSide

Sony Online Entertainment's wildly ambitious 2003 MMOFPS — a persistent online war where three factions fought over huge, seamless continents with hundreds of players in a single battle. Too big and demanding to be a mainstream hit, but unforgettable for the players who lived in it.

Video thumbnail — Ultima Online Cinematic Trailer
Video Games 1997–2003

Ultima Online

The MMO pioneer that proved persistent online worlds at scale were possible. Ultima Online's unrestricted player-versus-player combat, player housing, and emergent economies made it the first true virtual society — and the blueprint for every MMO that followed.

Video thumbnail — World of Warcraft Cinematic Trailer
Video Games 2004–present

World of Warcraft

Blizzard's legendary MMO that defined an entire genre. Released November 23, 2004, World of Warcraft dropped players into the world of Azeroth to quest, guild up, and raid alongside millions of others—at its peak reaching 12 million subscribers and spawning a cultural phenomenon that transcended gaming.