#Game

2 items

Video thumbnail — AI Toy from 2003  - 20Q -  Can It Guess What I’m Thinking?
Toys 2004–2008

20Q

A palm-sized handheld electronic guessing game by Radica where you think of an object and the toy reads your mind through yes/no questions. Released around 2003–2004 and a holiday best-seller by 2005, it used AI to eerily predict what you were thinking.

Video thumbnail — Nintendo Animal Crossing Commercial 2002 Gamecube
Video Games 2002–2005

Animal Crossing

Nintendo's gentle life-simulation game that reached the US on the GameCube in 2002. You move to a village of animal neighbors, pay off a mortgage to raccoon shopkeeper Tom Nook, and fish, catch bugs, decorate your house, and run errands—all on a real-time clock synced to the console, so the game's day and night and seasons matched real life. No winning, no losing—just a cozy daily routine.