Resident Evil 4

Resident Evil 4 - Nintendo Gamecube - 2005 Commercial

▶ The original commercial — press play

Leon Kennedy, a rural Spanish village that wants him dead, and a camera perched over his shoulder — the 2005 GameCube masterpiece that rewired the action game. Resident Evil 4 scored a 96 on Metacritic, swept Game of the Year awards, and handed its camera angle to nearly every shooter that followed.

Resident Evil 4 had a famously tortured birth. Capcom scrapped four versions before settling on the final design — the first attempt, directed by Hideki Kamiya, drifted so far from the series that Capcom released it as a different game entirely: Devil May Cry (2001). Series creator Shinji Mikami took the director's chair himself, and the finished game arrived on GameCube on January 11, 2005, one of the "Capcom Five" titles pledged to Nintendo's console.

The premise sent U.S. agent Leon S. Kennedy to rural Spain to rescue the president's daughter, Ashley Graham, from a cult. The enemies weren't shambling zombies but Los Ganados — infected villagers who were cunning, coordinated, and horribly fast. And the camera did something games hadn't done: it sat over Leon's shoulder, letting you aim precisely, making every shot feel earned. One quirk of the design became beloved on mystery alone: a trench-coated merchant who pops up in impossible places to sell you upgrades, purring "What're ya buyin'?"

The GameCube version scored 96/100 on Metacritic and swept Game of the Year awards; a PlayStation 2 port followed on October 25, 2005, and the game went on to sell 15.2 million copies across all its platforms by 2025, with a full remake arriving in 2023. The deeper legacy is the camera: Gears of War built on it, Dead Space built on it, The Last of Us built on it. What began as a survival-horror sequel became the blueprint for the modern third-person action game — the rare game that transcended its own franchise.

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