ReBoot

Reboot (1994-2001) - Intro (S01E01)

▶ The intro — press play

A whole city lived inside a computer, and every time the unseen User loaded a game, a giant cube dropped out of the sky and the heroes had to win it from the inside — or lose the neighborhood. ReBoot was one of the first all-CGI TV series, and its blocky polygonal world felt genuinely alien in 1994.

Created by Gavin Blair, Ian Pearson, Phil Mitchell, and John Grace at Vancouver-based Mainframe Entertainment, ReBoot premiered on YTV in Canada on September 10, 1994, before making its way to US airwaves on ABC. The show's premise was gorgeously simple: the inhabitants of a computer system called Mainframe went about their days — Bob worked as a Guardian, Dot Matrix ran her diner, her little brother Enzo grew up — until the User (that would be us) loaded a game, and a massive violet cube descended with the warning "Incoming game." Everyone inside had to win the game or that whole sector of their world got destroyed.

The stakes felt real, and the heroes changed because of them. The early seasons built the mythology and played the premise for adventure; after ABC dropped the show following Disney's 1996 acquisition of the network, it continued through syndication and YTV, and seasons 3 and 4 went genuinely dark and more mature. That cult-favorite late run rewarded viewers who stuck with it: the tone shifted, the animation evolved, and the stakes stopped being just about winning the next game.

Over four seasons and 48 episodes from 1994 to 2001, ReBoot built something that would have felt impossible to pull off in CGI if Mainframe hadn't already done it. Multiple revival attempts through the 2000s came and went, but nothing quite recaptured the weirdness of that blocky world where a computer city lived by its own rules.

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