Naruto
A young ninja in an orange jumpsuit, ostracized by his village, dreams of becoming Hokage. Naruto Uzumaki's long-running shonen saga about friendship and determination became the hook that pulled American kids into anime culture.
Masashi Kishimoto's manga serialized in Weekly Shōnen Jump starting September 21, 1999, following Naruto Uzumaki, a ninja with a demon inside him who nobody believes in. The story moves through training arcs, tournaments, and battles with the rhythmic inevitability of shonen manga — a new power-up, a new ally, a new enemy. Over 15 years, Kishimoto wrote 700 chapters collected in 72 volumes. The manga became one of the best-selling series of all time, with over 250 million copies sold in 46 countries.
The anime adaptation premiered in Japan in October 2002, running 220 episodes, but the American moment came September 10, 2005, when the English dub premiered on Cartoon Network's Toonami block. Suddenly there were kids in headbands doing the hands-behind-back ninja run on playgrounds, debating which hand signs were which, and strategizing chakra attacks. The American broadcast ran on Toonami until January 31, 2009, airing 209 episodes. A sequel series, Naruto: Shippuden, ran from 2007 to 2017, extending the story far past the original run.
For American children of the 2000s, Naruto was the gateway drug to anime — the after-school appointment that proved cartoons could tell stories with depth and stakes. The franchise proved that shonen manga, with all its running and shouting, could carry a cultural moment.
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Toonami
Cartoon Network's action block where a generation of American kids met anime. Hosted first by Moltar, then by TOM — the robot captain of the Absolution — it made Dragon Ball Z and Sailor Moon after-school rituals and treated its young audience like the stories mattered.
Dragon Ball Z
The after-school anime that taught a generation of American kids the words "Super Saiyan." Adapted from Akira Toriyama's manga and animated by Toei, Dragon Ball Z turned multi-episode power-ups, screaming energy charges, and glowing gold hair into appointment television — most of all on Cartoon Network's Toonami block.
Yu-Gi-Oh! Cards
Konami's trading card game swept US schoolyards in the early 2000s, rivaling Pokémon for card-game dominance. Players dueled with powerful monsters — Blue-Eyes White Dragon, Dark Magician, and the feared five-piece Exodia combo — and the phrase "It's time to duel!" echoed through lunch periods. Teachers confiscated decks, and schools debated bans.
Sailor Moon
The Japanese magical-girl anime that took North America the long way around: transformation sequences, a talking cat, saving the world in a sailor uniform, and a catchphrase declaimed on a thousand playgrounds. By the time Toonami got hold of it, you couldn't escape it.