Metroid Prime

A Texas studio took the Metroid series, turned it first-person, and made a masterpiece nobody expected. Lonely, atmospheric, built for scanning every detail—Samus's visor rain effects became what exploration felt like.

Metroid Prime released November 18, 2002 for the Nintendo GameCube, developed by Retro Studios of Austin, Texas and published by Nintendo. It was the series' return after eight years of silence since Super Metroid (1994), and skeptics doubted a Texas studio could pull off first-person for a series built on 2D platforming. Retro Studios didn't just pull it off—they redefined it. The game scored 97 on Metacritic and swept Game of the Year awards from GameSpot, Electronic Gaming Monthly, and Nintendo Power.

Metroid Prime sold 2.84 million copies worldwide, becoming the best-selling Metroid game until Metroid Dread arrived in 2021. Two sequels followed: Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007), completing a trilogy that proved first-person exploration could be exactly as lonely and immersive as Samus's journey was meant to be.

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