#Rts

4 items

Video thumbnail — Command & Conquer - Tiberian Dawn Intro - Old trailers - Menu music
Video Games 1995–1997

Command & Conquer

Westwood's 1995 real-time strategy war between the UN's GDI and Kane's Brotherhood of Nod, told in live-action cutscenes shot in spare rooms with Westwood's own staff. The 1996 prequel Red Alert added the Soviets and Frank Klepacki's "Hell March." Three million copies, and a name that became shorthand for the whole genre.

Video thumbnail — StarCraft - Intro Opening Cinematic Trailer (HD)
Video Games 1998–present

StarCraft

Blizzard's genre-defining real-time strategy game — a three-way war between the human Terrans, the insectoid Zerg, and the psionic Protoss. Beloved for its finely balanced factions and bottomless multiplayer, it consumed LAN parties and Battle.net, and in South Korea it became a televised national sport.

Video thumbnail — Warcraft II: Tides of Darkness - Intro Cinematic
Video Games 1995–1999

Warcraft II: Tides of Darkness

Blizzard's 1995 orcs-versus-humans strategy game: fog of war, a mini-map, and the network game that ate dorm LANs and dial-up evenings over Kali. More than 3 million sold, the design StarCraft grew from, and Blizzard's half of the rivalry with Westwood that made real-time strategy the PC genre of the late '90s.

Video thumbnail — Warcraft 3 Reign of Chaos Introduction Cinematic - The Prophecy
Video Games 2002–2010

Warcraft III

Blizzard's fantasy strategy epic gave the world Arthas, hero units, and four armies worth arguing about — then its map editor quietly gave the world an entire new genre: DotA, the custom map that paved the way for the MOBA era, was built inside it.